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-   -   Miscellaneous: Efreeti Standard (/forums/showthread.php?t=78486)

Tycko 07-09-2012 10:12 AM

Efreeti Standard
 
Efreeti Standard is currently Offhand only and should be Primary / Offhand currently.

http://www.project1999.org/forums/sh...reeti+standard

Tycko 07-25-2012 03:17 PM

Quote:

SEPTEMBER 19, 2000
Low-Delay Weapons and Damage Bonus Changes:

In accordance with our announcement several weeks ago, two low-delay weapons can now only be equipped in the off-hand. Included in this change are the Mosscovered Twig and the Barbed Scale Whip. The delay on these weapons and the associated damage bonus to weapons in the primary hand made these weapons much too powerful for their availability and the risk associated with their acquisition.

In addition, two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased

kanras 08-03-2012 08:08 PM

Added functionality so we can now distinguish items based on server's timeline. If there are more outside Efreeti Standard/Mosscovered Twig/Barbed Scale Whip, please bump an existing thread or create a new one.

Fixed, pending update.

Nirgon 08-24-2012 11:43 AM

Even better, I remember correctly the Efreeti Standard wasn't even fixed until Velious.

I distinctly recall one of our main tanks, Ooga, being super pissed about this being fixed and his newly acquired custom helm blocking his view when he melee'd within like weeks of each other.

nilbog 08-26-2012 01:07 AM

Quote:

Originally Posted by Nirgon (Post 713376)
Even better, I remember correctly the Efreeti Standard wasn't even fixed until Velious.

Needs researching.

heartbrand 08-26-2012 07:43 AM

So because verant missed fixing a broken item that is clearly op and not what they intended we need to keep it that way here in the name of classic? Perhaps we should leave in many of the leveling exploits as well since, hey, it's classic?

quido 08-26-2012 07:47 AM

People have to deal with broken taunt for months.

heartbrand 08-26-2012 08:01 AM

And that makes no sense to me. When I think of classic I don't think back to the days that alchemy wasn't in the game even though brad continued to lie and say it was, ts containers eating your items, terrible pathing, rangers pulling aggro and insta dying, clerics being the only class that could heal, incredible amounts of broken quests, hybrid exp penalties etc. those things were design flaws, errors, mistakes, bad results. They were bad for the game. Classic is the large world feeling, the difficulty, the need for class inter-dependency, a vibrant economy before the mudflation of PoP etc. I know this post will make no difference in how this project is ran, but I had to get it off my chest. It's like having to relive the same frustration we had with verant back in the day over some of the terrible game mechanics all over again but except now, rather than the response being The Vision it's "classic." (unless it's the resist system on red then it's custom). Rant off ;)

Nirgon 08-28-2012 11:56 AM

Quote:

Originally Posted by nilbog (Post 714441)
Needs researching.

It wasn't the most common weapon you have to understand sir.

It gets made off hand only in Velious.

Ele 08-28-2012 12:11 PM

Quote:

Originally Posted by Nirgon (Post 715723)
It wasn't the most common weapon you have to understand sir.

It gets made off hand only in Velious.

Show us the proof.


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