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-   -   Patch Notes May 17th, 2010 (/forums/showthread.php?t=7746)

nilbog 05-17-2010 01:20 PM

Patch Notes May 17th, 2010
 
Code
  • Haynar: Damage shields will no longer award experience, if they are the only damage done to the mob.
  • Haynar: Fix for items being recharged on death, if the item was stored in a container.
  • Haynar: Moved damage from DS to be applied after the hit that caused the DS feedback. This prevents a bogus pain and suffering damage message, if the mob dies due to the damage shield.
  • Haynar: Items purchased from vendors will now have the correct charges.
  • Haynar: Creating character names starting with lower case letters will no longer be possible.
  • Haynar: Mobs will be less likely to flee when they have friends around (Social Aggro Fix).
  • Haynar: Fizzling spells should occur more often if your casting skills are way behind. If you are within approximately 25 skill points of where you should be, for the level of the spell, the fizzle rate should be approximately the same as it is currently. The way it was previously coded, you would never fizzle more than about 60% of the time, no matter how far behind your skills were.
  • Haynar: Ogre Frontal Stun Immunity was adjusted to be more useful.
  • Haynar: More pet messages are able to be filtered now. Yea Spam Reduction!!!!
  • Haynar: Added a fix for client targets getting messed up, when a mob is charmed, and that mob was someone’s target. Retargeting mobs should no longer be necessary.
  • Haynar: Fix for faction wars, for a mob having a client charmed, and charm breaking. The NPC owner will no longer be added to the aggro lists of all the mobs aggroed on the client and will now be removed from mobs aggro’d on the client instead.
  • Haynar: Fix for mobs continuing to update locations as moving, when stunned. Hopefully they won't jump now, when stun wears off. I hope.
  • Haynar: Mobs flagged as unstunable can no longer be stunned by bash.
  • Haynar: Fixes for mob behavior while stunned.
  • Haynar: Sorry Rangers. /autofire is not classic and is no longer available for use.
  • Haynar: Items dropped to the ground will now point north.
Content
  • nilbog: Fixed an issue with various guards not dropping appropriate weapons.
  • nilbog: Created combine for Spell: Invigor
  • nilbog: Invisible monsters will no longer cause you problems in Qeynos Catacombs.
  • nilbog: Removed script text from Broon spawn.
  • nilbog: Kerran female is now female.
  • nilbog: Watchman Grep will no longer spawn.
  • nilbog: Watchman npcs in steamfont loot fixed.
  • nilbog: Clurg will now sell his fabled Flaming Clurg. Clurg's face corrected.
  • nilbog: The willowisps of Erud's Crossing will once again inhabit the island. Not the ocean.
  • nilbog: the gnoll high shaman of Lake Rathe drops the Runed Totem Staff. Other gnolls do not.
  • nilbog: Grim Oakfist will be on faction AshenOrder. Fixed his broken script text.
  • nilbog: Added faction reward for Grim Oakfists tiger quest.
  • nilbog: Kobb the tiger now has pathing.
  • nilbog: Created Rogue Errands quest. NPCs affected: Knargon Lanenda, Jracol Brestiage, Hanns Krieghor, Zannsin Resdinet, and Guard Stald
  • nilbog/secrets/mixxit: capture the flag, everquest style. We had a trial run of this on Sunday. I think it went well. It can be run again sometime after a few bugs are fixed.

Zordana 05-17-2010 02:12 PM

Quote:

Originally Posted by nilbog (Post 61692)
Code
  • Haynar: Added a fix for client targets getting messed up, when a mob is charmed, and that mob was someone’s target. Retargeting mobs should no longer be necessary.

does this also affect the zone kedge keep where targetin mobs out of melee range almost never worked?

girth 05-17-2010 03:17 PM

Quote:

Originally Posted by nilbog (Post 61692)
Code
  • Haynar: Ogre Frontal Stun Immunity was adjusted to be more useful.
  • Haynar: Fixes for mob behavior while stunned.

Whole bunch of nice fixes, appreciate the hard work you guys keep putting in, but any clarification on the above? Not exactly sure what I'm looking for.

Nocte 05-17-2010 03:41 PM

Thanks!

Yoite 05-17-2010 03:42 PM

Haynar: Fixes for mob behavior while stunned.

Like when you bash a mob when its running from low hp, and you sucess stun it, it "stops" but then when the bash wears off it "jumps" up to where it would have been if it kept moving and you didnt bash it.

It's a fix for that

Kennebec 05-17-2010 05:23 PM

Your hard work is always appreciated! Thanks.

yt2005 05-17-2010 07:17 PM

So are items still able to be recharged somehow?

Phallax 05-17-2010 08:31 PM

Haynar: Items purchased from vendors will now have the correct charges.

I remember being able to sell and buyback items worked up through mid Luclin. I know for a fact at least res staff off Vox worked. Not sure about all items

Evilashh 05-17-2010 11:01 PM

Haynar: Ogre Frontal Stun Immunity was adjusted to be more useful.

I'm buying Haynar a beer!

Zordana 05-18-2010 03:30 AM

Quote:

Originally Posted by Zordana (Post 61708)
does this also affect the zone kedge keep where targetin mobs out of melee range almost never worked?

nope it doesnt :>
still gj!!!

http://visionaryvanguard.files.wordp...-thumbs-up.jpg


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