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Roth 05-30-2012 07:53 PM

Not sure what to play
 
Hey guys, I am having a difficult time figuring out what to play to enjoy the game. I rolled an iksar necromancer mainly because I've spent a lot of time on kunark when I played previously and also I love the concept of one. I rolled one previously(post pok) but I never got it to an extremely high level and for a lot of personal reasons I really WANT to play an iksar necro and be successful. The problem: I don't really like playing it. I don't like the faction problems, the isolation, or even the 75% pet exp penalty(among other penalties). I don't like the concept of kiting or dots, or any of these things. I really like the concept of what an iksar necromancer is, but actually making it work is a lot of frustration and effort, and I'm not sure if I want to solo my way through kunark forever.

Here's basically what I'm thinking otherwise... I've played a high elf mage before previously, or a dark elf mage. Mages fit my playstyle much more. They're straightforward, your pet can tank better, they're more relient on nukes, they're just overall more straightforward and less complicated. It's also nice I think that I'd be able to use more cities. The problem: Blandness. If I roll say a high elf mage, I don't know if I'd really feel attachment to my character. It might be a lot easier but I feel somehow it wouldn't be right. I just don't like the concept of a mage as much and I feel like I've overplayed one at this point.

I guess it really comes down to is it worth giving up a concept for functionality? I want to be an iksar necro, but is it actually worth the trouble? Would I be better off "selling out" and rolling an easier class/race combination? As a final note, I'm not extremely experienced with the game, but I know enough to be able to function with either choice. I'm not an amazing vet though or anything. Any opinions would be appreciated.

Slycen 05-30-2012 07:58 PM

Play a Monk, get some melee in your life that also has a solo factor.

Maze 05-30-2012 07:59 PM

Iksar necro is extremely low difficulty, stick with it.

There is quite a few guides out there for necros, also Iksar are just plain cool.

webrunner5 05-30-2012 08:44 PM

I pretty much gave up playing my Mage. With the pet nerf and no crowd control a mage on here now is really not worth the effort solo anymore. Just too much down time.

But I have been welcomed a lot lately in groups which does negate the XP penality. So I have been playing my Iskar Necro more now. But like you I find a Necro really
repetitive also. But there is no really easy class on here. So pick what you want to play.

Good Mage guide here for areas to level. http://www.project1999.org/forums/sh...ad.php?t=53963

Slave 05-30-2012 08:59 PM

It is a 50% pet exp penalty and only if your pet outdamages you, something that is much easier to remedy with a necro than a mage. Remember that an Iksar alone has a 20% penalty, something that will come into play when you try to group: people will be much more leery of you as an Iksar, and necromancers are not exactly the go-to group fillers that everyone looks for.

Enchanters now... they are powerful, and fragile, and have a feel to them all their own. You can be evil and still illusion up to go anywhere. It is harder to find a CC/Slow slot for your group at the highest levels than any other job. You will be highly sought after for exping, and you can still solo with the best of them, in a very exciting and skill-based fashion.

Roth 05-30-2012 09:12 PM

Quote:

Originally Posted by Slave (Post 656507)
It is a 50% pet exp penalty and only if your pet outdamages you, something that is much easier to remedy with a necro than a mage. Remember that an Iksar alone has a 20% penalty, something that will come into play when you try to group: people will be much more leery of you as an Iksar, and necromancers are not exactly the go-to group fillers that everyone looks for.

Enchanters now... they are powerful, and fragile, and have a feel to them all their own. You can be evil and still illusion up to go anywhere. It is harder to find a CC/Slow slot for your group at the highest levels than any other job. You will be highly sought after for exping, and you can still solo with the best of them, in a very exciting and skill-based fashion.

So what you're saying is I'm likely to be turned away as an iksar necro for groups, or is that not really an issue? I do like to solo, but I also want the possibility to be useful in groups. I don't know if enchanters are my thing though... how are druids and shamans? And is it a bad idea to roll iksar anything due to exp? Like if I rolled an iksar shaman, would it be frequent that people would take a non iksar shaman over me?

Slycen 05-30-2012 09:24 PM

Quote:

Originally Posted by Slave
Enchanters now... they are powerful, and fragile, and have a feel to them all their own. You can be evil and still illusion up to go anywhere. It is harder to find a CC/Slow slot for your group at the highest levels than any other job. You will be highly sought after for exping, and you can still solo with the best of them, in a very exciting and skill-based fashion.


Roth 05-30-2012 09:25 PM

I really have no interest in an enchanter though... I really only have interest in a healer type hybridish class or a dps caster.

Slave 05-30-2012 09:48 PM

Quote:

Originally Posted by Roth (Post 656515)
So what you're saying is I'm likely to be turned away as an iksar necro for groups, or is that not really an issue? I do like to solo, but I also want the possibility to be useful in groups. I don't know if enchanters are my thing though... how are druids and shamans? And is it a bad idea to roll iksar anything due to exp? Like if I rolled an iksar shaman, would it be frequent that people would take a non iksar shaman over me?

It will take you 20% longer to level than any other necromancer, and you take 20% more experience for your cut in a group at any level... people recognize that, even if it's subliminal; it's not a dealbreaker but it is something to consider here where people are much more knowledgeable about the mechanics. You're not 20% more powerful per level. And necromancers do not fulfill any one role in a group super nicely, which is what people generally look for in a group member.

That said, Iksars are probably the weakest shaman race in the game. They are definitely third rate. Ogres, Trolls, and Barbarians all have their own unique advantages. Iksar don't really compare without Jaundiced Bone gear or stun immunity, and Ogres have both, with less of an exp penalty.

Roth 05-30-2012 10:07 PM

Quote:

Originally Posted by Slave (Post 656543)
It will take you 20% longer to level than any other necromancer, and you take 20% more experience for your cut in a group at any level... people recognize that, even if it's subliminal; it's not a dealbreaker but it is something to consider here where people are much more knowledgeable about the mechanics. You're not 20% more powerful per level. And necromancers do not fulfill any one role in a group super nicely, which is what people generally look for in a group member.

That said, Iksars are probably the weakest shaman race in the game. They are definitely third rate. Ogres, Trolls, and Barbarians all have their own unique advantages. Iksar don't really compare without Jaundiced Bone gear or stun immunity, and Ogres have both, with less of an exp penalty.

Somehow, this post is a bit discouraging. There are a lot of things from true eq I could maybe have done without...


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