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-   -   Monk Special Attacks? Any point? (/forums/showthread.php?t=75426)

Sephiroth781 05-25-2012 03:37 AM

Monk Special Attacks? Any point?
 
I'm pretty sure I already know the answer to this question, but I saw no information confirming nor denying my theory on this one. But is there any difference between the monk special attacks (kick, round kick, eagle strike, tiger strike, dragon punch, flying kick / tail rake) or are they just upgrades of the previous versions? Is there any reason at all to skill up earlier skills?

Qian 05-25-2012 06:25 AM

For the most part they are just upgrades from the previous version. However, some of the Disciplines effect some of the lower level skills. So it's worth looking at those and getting those skills leveled up.

formallydickman 05-25-2012 09:27 AM

Quote:

Originally Posted by Sephiroth781 (Post 652825)
I'm pretty sure I already know the answer to this question, but I saw no information confirming nor denying my theory on this one. But is there any difference between the monk special attacks (kick, round kick, eagle strike, tiger strike, dragon punch, flying kick / tail rake) or are they just upgrades of the previous versions? Is there any reason at all to skill up earlier skills?

Also whether Kick abilities or Punch abilities can hit magic targets (willowisps, ghouls and whatnot) depends on their respective item slot being 'magic'. I remember when first leveling my monk, I didn't have magic gloves for a while and always had to kick the 'magic' mobs.

Sephiroth781 05-25-2012 01:53 PM

Quote:

Originally Posted by formallydickman (Post 652896)
Also whether Kick abilities or Punch abilities can hit magic targets (willowisps, ghouls and whatnot) depends on their respective item slot being 'magic'. I remember when first leveling my monk, I didn't have magic gloves for a while and always had to kick the 'magic' mobs.

Wait... if my gloves are magical does that mean my basic punch autoattack can hit magical creatures now?

Qian 05-25-2012 02:02 PM

Quote:

Originally Posted by Sephiroth781 (Post 653037)
Wait... if my gloves are magical does that mean my basic punch autoattack can hit magical creatures now?

Nope, fists become a magical weapon at level 30.

Sephiroth781 05-25-2012 02:12 PM

Quote:

Originally Posted by Qian (Post 653049)
Nope, fists become a magical weapon at level 30.

That's what I figured but aparently magic foot wear allows me to kick a wisp and mean it. Doesn't make sense when you think about it, but oh well.

Maze 05-25-2012 03:36 PM

Quote:

Originally Posted by Sephiroth781 (Post 653037)
Wait... if my gloves are magical does that mean my basic punch autoattack can hit magical creatures now?

yes

Qian 05-25-2012 03:42 PM

Quote:

Originally Posted by Maze (Post 653116)
yes

crap, your right, I did not look hard enough...

Sephiroth781 05-26-2012 02:23 AM

Quote:

Originally Posted by Qian (Post 653123)
crap, your right, I did not look hard enough...

Speaking of which, any easy way to get spiderling silk anywhere near the Qeynos area? I'd love to start my tailoring career so I can get the Wu's stuff eventually, but I haven't been able to get a steady supply of silk.

Golad 05-26-2012 05:45 PM

Quote:

Originally Posted by Sephiroth781 (Post 653476)
Speaking of which, any easy way to get spiderling silk anywhere near the Qeynos area? I'd love to start my tailoring career so I can get the Wu's stuff eventually, but I haven't been able to get a steady supply of silk.

Try Everfrost.

The only abilities that cause disciplines to get better are kick (laugh), dragon punch, and flying kick, if I remember correctly. Most people stick with one, and that one being flying kick because they all use the same cooldown, and it looks the coolest. Also, you can crit with flying kick at some point, I believe (that may be the disc, actually).


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