Project 1999

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-   -   Game Mechanics: Pet Aggro and Mobs fleeing (/forums/showthread.php?t=70)

Haynar 10-19-2009 08:31 PM

Pet Aggro and Mobs fleeing
 
I noticed on my necro when I was fighting two mobs, that one would run away low on health. On live if you have two mobs on the same faction, you did not have one run away low on health if there was another in close proximity. That way you could beat both to an inch of death, and neither would flee until one dies.

Additionally when there are two mobs, and one does start to flee, the pet leaves it and goes to the mob with higher health. If a mob gets real low health, the pet used to lock on to the mob, until its dead. The pet would tend to switch targets a few times with multiple mobs, but when one would get below a certain point (10 or 20% health, i can remember), the pet would lock on until that one is dead or the other gets a lower health.

I know on live if I was fighting two mobs, with pet on one, at a certain point (once again 10-20% health), pet would leave his mob and come attack mine at that low health aggro until it is dead.

Haynar

Haynar 02-16-2010 11:33 PM

Fixed. :)

Haynar


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