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I believe in the team paradigm over the FFA hopelessness that nobody fucking wanted to begin with. And I am shocked that Wehrmacht of all people saw this clearly. Yet... the two-team model is much weaker than a three-team model.
With two teams, there will ALWAYS be a stronger team. Whoever has more and better players will always win and begin to grind down the others. In the three-team option, whenever one team starts to wax truly ascendant, the others will cease their bickering and join forces against the real threat. Three teams also provides for more targets. Nobody on a PvP server wants to feel safe and superior at all times. When you join the dominant team on a 2-team server, you've got it made. When you join the dominant team on a 3-team server, you become a target. The progression slows down as the two weaker teams invest the leading team in grief and pvp every time. It is inherently the stabler model. It can also be made to be just as balanced as a 2-team server, if not quite as canon. |
four teams on TZ was pretty interesting. the dark team was the mac daddy team for the most part, while human, elf and short teams kind of lingered behind yet allied as a 'light alliance' against the top team for the most part. plenty of people within the light alliance still fought one another, but they'd be more open to grouping with each other and helping each other out. it was funny when 'cross teaming' was a big deal (light teams grouping with a dark team member).
teams require population though, it wouldn't work here. too few of targets = just another blue server. ffa makes sense here. |
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It is more accurate to say that population requires teams. |
I loved the old school TZ team dynamic (dark vs light), but I don't think this would do anything for the server in its current state. It would break up every guild on the server, for one. That alone is enough to cement that this is not going to happen.
It's also not all that different from the FFA setup. Just pretend that Nihilum is one team, and everyone else is on the other team. There's your two team setup, with the flexibility of FFA. What the server needs is global channels, which has been said for months. This was evident to me tonight in my three hours of grinding highkeep, with only my guildmates to talk to (/ooc HAY GUYS). There is a point where there's too few people across too many zones and it's okay to flip that switch. |
Race War would be pretty cool.
Evil vs Good might be too one dimensional though.. need at least 3 "factions" Maybe do factions something like this trolls, ogres, dark elves as one faction humans and barbarians as a faction half elves, erudites, wood elves, and high elves as a faction and dwarves and gnomes as their own faction. Could leave iksar as loners like the bastard children they are. |
lol slave still talking about teams
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3 teams, sz style and deity based. good, neutral, evil. shouldnt be based on race alone rather race/class/diety. again sz style, training legal, no level range in pvp. u scured?
EDIT with yellow text of course, maybe a leaderboard but more importantly a zone control board that updates freq. seeing zones controlled by opposing faction makes you wanna go there and beat some ass. why fight over one dragon when you can fight over control of Norrath? |
I will say the Sullon Zek diety based teams was the best, by far. But you just can't do that with a server pop of 150 max. Also would be pointless on a server that allows unlimmited accounts for free. Everyone will have their "evil acount" their "newt account" and their "good account". Sure you could do that on old server but not many did because you had to pay for each account.
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