Project 1999

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-   -   Game Mechanics: Erudls Crossing Boats Collide (/forums/showthread.php?t=67407)

tretchrus1 03-07-2012 05:54 AM

Erudls Crossing Boats Collide
 
When riding any boat in Erud's Crossing you will pulled back onto a boat going the opposite intended direction which will result in you going back to where you came. Unless you are waiting and run along the edge and not off the boat.

Both boats run along the exact same path going the opposite course and the boat going the opposite path will always take you back in the opposite direction.

I propose a pathing change be applied to at least one of the boats.

ArumTP 03-09-2012 08:53 AM

I had the same problem as well. Leaving on Erudin boat to Qeynos resulted in endlessly returning to Erudin without reaching Qeynos.

sbvera13 03-10-2012 03:25 PM

confirmed, happened to me as well. only way I found around it was to get off at the docks, let the boats pass each other, and get back on during the next rotation.

nilbog 07-13-2012 03:22 PM

Fixed, pending update.

Edited the Erudin->Qeynos route to how it should run.

http://www.steveprutz.com/eq/images/...ssing_maps.jpg

Previously, the Erudin boat would return on the same path from which it came, causing boat collisions.


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