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tingling 02-29-2012 10:24 AM

pet exp question
 
Just want to make sure i am doing this correctly and i also wanted to get the imput of other pet classes...

if you dont do over 50% of the damage the pet takes 50% of the exp correct?

Right now i have been trying to reclaim my pet just before the mob dies to get full exp which work out well if my timing is right. When i get my instant click reclaim it will be much better..

would i be better off letting my pet eat half the exp?

would i be better off trying to out damage my pet?

Extunarian 02-29-2012 10:29 AM

I don't know if it eats 50% or 75%. It seems 50% was the early consensus but now I see 75% being thrown around much more.

With my chanter I always break charm or reclaim animation. Or group; even if it is just a duo with another soloing mage for a short amount of time, you'll both benefit.

Trying to outdamage your pet will result in you getting smacked around by the mob.

bounky47 02-29-2012 10:57 AM

You're better off outdamaging your pet. I suggest downloading gamparse and gamtextriggers. This will help you keep track of how much damage you do and will track the durations on slows/fear.

Extunarian 02-29-2012 11:20 AM

Quote:

Originally Posted by bounky47 (Post 574000)
You're better off outdamaging your pet. I suggest downloading gamparse and gamtextriggers. This will help you keep track of how much damage you do and will track the durations on slows/fear.

Well, if you're a necro or shaman perhaps. I thought this was in the context of a mage.

Scavrefamn 02-29-2012 11:25 AM

How does this affect Charmed pets?

75% is really steep...

bounky47 02-29-2012 12:12 PM

Quote:

Originally Posted by Extunarian (Post 574018)
Well, if you're a necro or shaman perhaps. I thought this was in the context of a mage.

Well its your fault that I can't read correctly. So there, i'm right.

tingling 02-29-2012 12:17 PM

Pets and Experience
Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you or the group, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, your group and you will get full xp from the kill.

Thats what i pulled of the wiki so i am not sure how accurate it is...

I am just trying to figure out if its more efficient for me to chain summon pets and reclaim, out damage my pet or let it eat the exp and kill efficiently as possible...

Extunarian 02-29-2012 12:21 PM

Quote:

Originally Posted by tingling (Post 574057)
I am just trying to figure out if its more efficient for me to chain summon pets and reclaim, out damage my pet or let it eat the exp and kill efficiently as possible...

If you believe the penalty is 50%, then just see how many mobs you kill reclaiming, and then see if you can more than double it when eating the xp penalty. If you can't, then reclaiming is better.

If you try to outdamage your pet (as a mage) you will get hit a lot and end up being limited by your HP more than your mana.

tingling 02-29-2012 12:24 PM

fair enough i will have to test it... was just hoping i would be able to get input from other pet classes based on their exp.

nalkin 02-29-2012 01:18 PM

Quote:

Originally Posted by formallydickman (Post 557461)
Just tried this to double check.

If the first pet does 90%, I do 1% and the new pet does 9% you DO NOT get the full xp.

If you try your other scenario where the first pet does 90%, I do 6% and the pet does 4% then, yes, you DO get the full xp.

Knowing the above you can almost xp as if the penalty doesn't exist if you are fighting mobs that run. Fight a mob, chain cast as needed, when the mob gets around 5% desummon for mana then resummon a pet. Cast a low level 100 damage nuke to do over half of the remaining life, then let the new pet kill the mob.


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