Project 1999

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-   -   Spells: lol mage bolts no line of sight requirement at beginning or end (/forums/showthread.php?t=62385)

Dfn 01-25-2012 09:36 PM

lol mage bolts no line of sight requirement at beginning or end
 
Really?

Whos bright idea was this? No line of sight check at beginning or end - yay nuking people through 7 floors 14 walls and 37 obstacles.

Albane 01-30-2012 11:58 AM

Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.

This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already.

heartbrand 01-30-2012 12:26 PM

working as it did on classic A+

Nirgon 01-30-2012 12:55 PM

Honestly, you could cast through walls in classic on players all the way through and up to Luclin...

I don't even know if this was ever changed or when.

As far as bolts, meh, tired of squeakin' the wheel.

Pokeman 01-30-2012 04:57 PM

Quote:

Originally Posted by heartbrand (Post 539179)
working as it did on classic A+

Wasn't it all spells though? Having just mage bolts is dumb.

Thisismyusername 01-30-2012 06:59 PM

Bolts are suppose to go in a staright line, if u move over a few steps bolts use to miss, here they are like heat seeking missle's.

lethdar 01-30-2012 07:07 PM

Yeah cuz this is gonna be fixed lololo

Nirgon 02-07-2012 01:06 PM

They have work being done on this. It's just a pinch harder to resolve I think than say making a dot icon appear when cast on a player.

XiakenjaTZ 02-13-2012 10:43 AM

my only beef with bolts is that i can run faster than my bolt with Jboots. Also if you cast a 2nd before 1st one hits something the first one disappears.

Silikten 03-06-2012 04:15 AM

bump. sucks having that feeling of security then being dirtnapped w/o los :X


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