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Xp requirements to level
http://wiki.project1999.org/index.ph...ement_by_Level
^ is confusing me. The formula it lists for "how much you need to get through any given level" actually matches what the chart says is how much xp you will have total after finishing any given level. And then the amount of xp required to make any given level on the chart? Nowhere is it mentioned how that number is created. Plus, after a recent PL experience with a friend, I know you definitely can earn more than 11% of any given level with a single kill. How the hell does it actually work? |
The way it's coming up with the amount needed per level is to use the L^3 x C x R x H to find the total xp at the end of a particular level, and then subtracting the value obtained from the previous level to find the difference, e.g. how much XP you will need to pass through said level.
So if total XP at end of level 2 = 5,000 and total XP at end of level 1 = 1,000 (Just for an example) you'd need 5,000-1,000 = 4000 XP for level 2. Another way of looking at that table is instead of thinking End of Level "X" it could say 0% into Level "X+1" As for more than 11% / kill, I don't think that's meant to be possible? Could be wrong but I seem to remember getting exactly 11% on alts back in the day when killing mobs much higher in level. |
This would be awesome if someone made a super easy to read chart from 1-60 for each of the race/class combinations.
NOT IT! |
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And re: the 11% cap? That may have been the case on live, and the wiki says it is the case here, but it's not, as any level 4 in EC who gets a druid buffs in EC and then goes and kills a kodiak in WC can attest. Edit - ah, someone editted already. |
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Morsakin, go post on tgwbyh thread I am dying to know the outcome
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Here we go, THESE ARE THE DEFAULT LEVELS REQUIRED TO GAIN A LEVEL (NO CLASS OR RACE MODS):
Level & XP Needed To Level 1 1000 2 7,000 3 19,000 4 37,000 5 61,000 6 91,000 7 127,000 8 169,000 9 217,000 10 271,000 11 331,000 12 397,000 13 469,000 14 547,000 15 631,000 16 721,000 17 817,000 18 919,000 19 1,027,000 20 1,141,000 21 1,261,000 22 1,387,000 23 1,519,000 24 1,657,000 25 1,801,000 26 1,951,000 27 2,107,000 28 2,269,000 29 2,437,000 30 5,311,000 31 3,070,100 32 3,274,700 33 3,485,900 34 3,703,700 35 8,215,600 36 4,537,200 37 4,796,400 38 5,062,800 39 5,336,400 40 12,017,200 41 6,397,300 42 6,717,100 43 7,044,700 44 7,380,100 45 16,835,800 46 8,695,400 47 9,081,800 48 9,476,600 49 9,879,800 50 10,291,400 51 23,976,500 52 25,996,300 53 28,118,100 54 46,090,700 55 33,568,400 56 36,043,600 57 38,631,000 58 41,333,000 59 64,689,900 60 48,152,500 Now, depending on your race / class combination, you can take the XP needed to level and multiply by it by the associated factor to see your exact value: Warrior Amount to Multiply XP Needed Per Level By: Barbarian 0.945 Dark Elf 0.9 Dwarf 0.9 Gnome 0.9 Half Elf 0.9 Halfling 0.9 Human 0.9 Iksar 1.08 Ogre 1.035 Troll 1.08 Wood Elf 0.9 Paladin Dwarf 1.4 Erudite 1.4 Half Elf 1.4 High Elf 1.4 Human 1.4 Shadow Knight Dark Elf 1.4 Erudite 1.4 Human 1.4 Iksar 1.68 Ogre 1.61 Troll 1.68 Cleric Dark Elf 1 Dwarf 1 Erudite 1 Halfling 0.95 Human 1 High Elf 1 Gnome 1 Druid Woof Elf 1 Half Elf 1 Halfling 0.95 Human 1 Shaman Barbarian 1.05 Iksar 1.2 Ogre 1.15 Troll 1.2 Necromancer Dark Elf 1.1 Erudite 1.1 Gnome 1.1 Human 1.1 Iksar 1.32 Magician Dark Elf 1.1 Erudite 1.1 Gnome 1.1 Human 1.1 High Elf 1.1 Enchanter Dark Elf 1.1 Erudite 1.1 Gnome 1.1 High Elf 1.1 Human 1.1 Wizard Dark Elf 1.1 Erudite 1.1 Gnome 1.1 High Elf 1.1 Human 1.1 Monk Human 1.2 Iksar 1.44 Ranger Half Elf 1.4 Human 1.4 Wood Elf 1.4 Rogue Barbarian 0.9555 Dark Elf 0.91 Dwarf 0.91 Gnome 0.91 Halfling 0.8645 Human 0.91 Wood Elf 0.91 Bard Wood Elf 1.4 Half Elf 1.4 Human 1.4 Edited for simplicity. |
Now who has the information that states how much XP each mob has.
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So a level 50 mob in a zone with base ZEM of 75 = (50)^2 x 75 = 187,500 EXP. I have taken the following link and found the level ranges / XP I gain per kill to be accurate based on note-taking while grinding and the average # of mobs it takes me to gain 1% over 10-25% of a level. Refer to this (or ZAM in the case of a few mobs or Howling Stones) for level ranges. http://web.archive.org/web/200211292...cticiousname9/ |
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