Project 1999

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-   -   EQ 77th richest country (/forums/showthread.php?t=62097)

Naerron 01-23-2012 05:59 PM

EQ 77th richest country
 
check it out

cmdrrickhunter 01-23-2012 10:31 PM

I like these sorts of things, but wow is it far behind the times. Look at EVE for the modern version of this.

This does, however, have a LOT to say about artificially rare goods, and how they should be valued.

maahes 01-24-2012 11:41 AM

There might be some valid information in that artical, but I quit reading when I read this line.

Quote:

EverQuest had been launched in 1999, and some veteran players now owned entire castles filled with treasures from their quests.

Raavak 01-24-2012 11:45 AM

Quote:

Originally Posted by maahes (Post 532936)
There might be some valid information in that artical, but I quit reading when I read this line.

Wtf. Sounds more like UO.

maahes 01-24-2012 12:04 PM

Quote:

Originally Posted by Raavak (Post 532940)
Wtf. Sounds more like UO.

Thats exactly what it sounds like.

Kika Maslyaka 01-24-2012 12:08 PM

Quote:

Originally Posted by maahes (Post 532936)
There might be some valid information in that artical, but I quit reading when I read this line.

The latest EQ expansion have added player housing. So the statement in the article is correct, given it was written RECENTLY, otherwise, yeah you right, there was no housing in EQ1, before, unless the author confusing it with UO or EQ2

Pscottdai 01-24-2012 12:19 PM

Well, if they go with the premise "A man's home is his castle" then I guess they could be refering to EQ since on live these days you can have a house that you store loot in.

Raavak 01-24-2012 12:33 PM

Quote:

Originally Posted by Pscottdai (Post 532972)
Well, if they go with the premise "A man's home is his castle" then I guess they could be refering to EQ since on live these days you can have a house that you store loot in.

EQ has gone so utterly wrong.

Faisca 01-24-2012 01:28 PM

Sometimes I feel like every item that dropped from killing a mob should be no trade, just to stop all this rmt stuff, but then I think about all those to whom rmt is their job, I mean their real life job, and it makes me more lenient towards rmt.

So what if this game is someone’s RL job? Isn’t there enough room in the game for them and those who are here just for the sole purpose of enjoying themselves?

Perhaps, although in a non-instanced world like EQ, problems may occur. For example, a very valuable camp (where valuable stuff drops) can be permanently camped by rmt people, and everybody else can’t access it.

It’s kind of twisted, if you think about it. It’s a video game, something to entertain people and that fun is denied by others who are just actually working there.

Flunklesnarkin 01-25-2012 01:27 PM

Quote:

Originally Posted by Faisca (Post 533044)
Sometimes I feel like every item that dropped from killing a mob should be no trade, just to stop all this rmt stuff, but then I think about all those to whom rmt is their job, I mean their real life job, and it makes me more lenient towards rmt.

So what if this game is someone’s RL job? Isn’t there enough room in the game for them and those who are here just for the sole purpose of enjoying themselves?

Perhaps, although in a non-instanced world like EQ, problems may occur. For example, a very valuable camp (where valuable stuff drops) can be permanently camped by rmt people, and everybody else can’t access it.

It’s kind of twisted, if you think about it. It’s a video game, something to entertain people and that fun is denied by others who are just actually working there.

No Drop doesn't stop RMT... it just makes people sell loot rights.. instead of the item itself.


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