Project 1999

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-   -   Game Mechanics: Roots not breaking pvp enough (/forums/showthread.php?t=61622)

minakto 01-19-2012 11:24 PM

Roots not breaking pvp enough
 
its was rare or uncommon for a root to stay after a nuke. Here shit never breaks after a root

minakto 01-22-2012 02:26 AM

root has a 20% chance of breaking on a nuke. I think thats it need to be at least 50%. Roots barely stayed on after a nuke, certiantly didnt take on average a 5th nuke to break the root

Rust1d? 01-25-2012 12:31 PM

I agree. Root mechanics really hurt this server. It basically means that root = win. Root should not be auto win. Worse is in PvE when some roots are 2 minutes.

Nirgon 01-25-2012 12:49 PM

Root shouldn't be landing almost ever on 65 mr or higher and at that even more than 1 or 2 seconds.

Same with stuns and whirls, but IF they do land full duration.

Whirl... literally never.

snaz 01-25-2012 10:40 PM

Quote:

Originally Posted by Rust1d? (Post 534124)
I agree. Root mechanics really hurt this server. It basically means that root = win. Root should not be auto win. Worse is in PvE when some roots are 2 minutes.

Well, yea, but mostly true vs melee.


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