Project 1999

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-   -   Spells: shadowstep/yonder (/forums/showthread.php?t=61186)

Slave 12-03-2011 12:56 PM

Shadow Step not working as in Classic
 
Shadow Step, back in the day, could NEVER EVER put you at a higher elevation than you started. In addition, it could not teleport you over a higher elevation mark than where you started --- ie, it could not take you over a hill to the other side on a lower elevation.

Furthermore, it seems to be taking people WAY WAY farther than it should. Shadow Step could be used to teleport like 200' total. It was extremely rare to have a Shadow Step take someone out of spell range. Here, people are able to use it as a 100% escape PvP button. It's making the classes that can use it much, much more elusive than they should be.

Ssleeve 12-03-2011 11:05 PM

Provide patch notes or some evidence, these "I recall or I remember" post are useless for actually getting things changed.

gloinz 12-03-2011 11:11 PM

ya it never put you at a elevation higher than where u started not sure about anything else

Slave 12-04-2011 12:30 AM

It's a start. There was nothing else on this around and I'm not a great researcher. I ONLY pvp'd from 1999-2002.

If someone had their back to a hill, you knew that limited their Shadow Step or Yonder to only places in front of the hill. You could totally eliminate an entire 180 degree area, turn and scan the remaining vectors very quickly for the offender. It could not take you through solid objects except for doors.

Dfn 12-07-2011 12:33 AM

Shadow step #1 pvp escape ability broken
 
It should only take you to ground lower than you. It would also never take you through hills, castles, etc. It needs to be within your field of vision. Right now it's get out of jail free 100% of the time card. At least on live you could have a good idea of which direction they were going with it.

Slave 12-07-2011 12:57 AM

I reported this, try this thread: http://www.project1999.org/forums/sh...ad.php?t=56444

Mouse 12-07-2011 04:25 AM

Yeah and shadowstepping out of max druid track radius is pretty ridiculous... Radius is masssssssive on shadowstep right now

mourning 12-07-2011 02:27 PM

Indeed, it would not phase you through walls or take you up, only down on the z axis. Currently it is wildly op and not functioning right.

Zigfreed 12-07-2011 04:03 PM

Nod nod, played a wizzy on classic and even the tiniest bit of elevation would stop you from moving in a direction. The only way to get reallllly far was to cast on top of a hill and it definitely never went through anything. Too lazy to look up proof tho so...

Filthed 12-09-2011 07:41 PM

this isnt fade guys move along nothing to see, shadowstep always had % to move you far out of harms way,, its just very rare that itll actually happen,, and it almost always goes too lower elevation atm if there is water u bet ur ass they shadowstepped into it


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