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PVP Event?
Another poll - help me shape the event a little more :)
Based on this thread: http://www.project1999.org/forums/sh...ad.php?t=58494 So it is overwhelmingly obvious that the population would prefer I hold a pvp event and it seems that you don't necessarily even care about the loot. I wouldn't want to provide anything that gave the winner(s) an advantage over anyone else in pvp. I don't have any way to turn off EXP loss with pvp. I may be able to talk to Rogean, Nilbog and Null and see if they could do that for an evening or how we could offset the exp loss upon pvp death. Which type sounds more fun?: (Funner) All of this would be split up for different level ranges: A - Arena type event - let people gather in the arena to participate and/or watch. 6v6 Pre-chosen (Player formed) teams B - Arena type event - let people gather in the arena to participate/watch 6v6 GM chosen/ random groups. C - World type event - 6v6 gm chosen groups....2 groups per fight and i'll drop you both into a large zone like west karana (Opposite sides) and you can stalk each other and pvp. D - Other (Please post your ideas in comments) |
neato
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C sounds kind of badass.
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Victory = keep the xp loss turned on. Sounds like a prize to me for beating someone.
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Noticed somebody voted "Other" but didn't bother to say what...lol...
Gert |
6v6 eliminates anyone not part of a crappy zerg guild, 1v1 or 2v2
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Class based 1v1s are good. I won't be showing up to watch the cleric fights though.
2v2 would be cool too. 6v6 doesn't exactly trim everyone out, guild A's best can group with guild B's best and set aside their differences for a win. If it is in arena don't limit it to just the platform imo, even better, stage it in zones other than arena. Lavastorm for example. |
I like option C, with the reward being Da Oogly Stick of course.
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C is the best option
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