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Balamar 12-06-2011 12:02 PM

DoT kiting nerfed?
 
Hello,

I have only been playing on the server for a few weeks now. I have a low leveled shaman that just received my first 2 dots in the game. The spells do not seem to be doing the full tick damage when the mob is in motion, but will do the full tick damage when the mob is stationary. For example:

Shaman - Level 5 spell - Sicken
When I cast this spell it decreases HPs by 8. The wiki states the spell will remove 2HPs from the mob per tick. If the mob is moving or running towards me, it will only seem to take off 1 hp.

Shaman - Level 9 Spell - Tainted Breath
This spell will decrease 10 HPs from the target once applied. Then every tick it will do 8 HPs damage per tick. However, if I am kiting something around, it will only do 5.

What is happening? Is this normal? It has been so long since I played the live game, but I don't remember this being the case.

Thank you for any insight you may have.

Xanthias 12-06-2011 12:06 PM

Quote:

Originally Posted by Balamar (Post 484387)
Hello,

I have only been playing on the server for a few weeks now. I have a low leveled shaman that just received my first 2 dots in the game. The spells do not seem to be doing the full tick damage when the mob is in motion, but will do the full tick damage when the mob is stationary. For example:

Shaman - Level 5 spell - Sicken
When I cast this spell it decreases HPs by 8. The wiki states the spell will remove 2HPs from the mob per tick. If the mob is moving or running towards me, it will only seem to take off 1 hp.

Shaman - Level 9 Spell - Tainted Breath
This spell will decrease 10 HPs from the target once applied. Then every tick it will do 8 HPs damage per tick. However, if I am kiting something around, it will only do 5.

What is happening? Is this normal? It has been so long since I played the live game, but I don't remember this being the case.

Thank you for any insight you may have.


Yes it is normal, this got nerfed about five or six months ago, sadly it is "working as intended"

Rasah 12-06-2011 12:07 PM

See applicable patch notes from live:

http://www.tski.co.jp/baldio/patch/19990913.html

Ele 12-06-2011 12:18 PM

This was classic for the timeline. I don't know why people don't remember this.

Root/Rot for the best effect.

Balamar 12-06-2011 03:25 PM

Thank you for the responses. I did not realize they did this in live. I am sure this is mostly due to the fact that I played a mage my EQ career.

Thanks.

usedtobejubaloftorv 12-07-2011 12:00 PM

If the mob in question is a challenge for you (high enough to resist a few spells) then you are better off kiting even with the reduced damage. It is faster but takes more mana to root-rot and if the mob is not staying rooted you can get in serious trouble real quick - since you can't have it snared while rooting, you need to be prepared to run and get distance at any moment.

Nirgon 12-07-2011 01:10 PM

I thought I saw something recently where Rogean reverted this change.

Slave 12-07-2011 01:19 PM

Quote:

Originally Posted by Nirgon (Post 485540)
I thought I saw something recently where Rogean reverted this change.

According to the timeline, this change should already be out.

Celedor 12-08-2011 01:12 PM

Which change? The root-snare, or the moving-DoT? Or both?

skorge 12-08-2011 03:21 PM

Quote:

Originally Posted by Nirgon (Post 485540)
I thought I saw something recently where Rogean reverted this change.

He was probably talking about the Red server...on the red mobs take max damage while running with dots on them


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