| Caravelle1 |
12-06-2011 10:46 AM |
Here's some things I remember
-Charming/fearing people months after the game was out
-I had this trick for charming mobs where you could wait until they spawned and started summoning the pet, then charm them mid summon of the pet, and you would essentially have two pets, their pet would be unattackable And assist the charmed mob.
-Enchanter mobs would cast charm on the target, You could charm enchanter mobs, and have them recharm a secondary pet, thus having a chain of charms, all would assist your main pet.
-Generally pets were ALOT weaker. All pets here are uber strong compared to what they were on live, I remember my chanter animation being nearly useless on live against blues. I remember grouping with a 20 mage, and his pet was barely able to kill a blue mob. It could tank, just not as well as they do now.
(I think this might come down to pet regen, which is way to high.)
-There was different coding for guards and factions. It was really easy to get anything to assist you if you were attacked within sight of it. Even green con scowling mobs would assist me at times.
(Example, I would kill the froglok necromancer for fun, then lure the necro pet to some scowling frogloks and they would assist.
-I was able to charm peoples pets, I could also do cool things like charming a mobs pet at a zone line, zone out, and the mob would resummon the pet, and the old thing I charmed would be just sitting there.
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