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-   -   Can someone explain this: Classic pet experience distribution. (/forums/showthread.php?t=54669)

georgie 11-16-2011 08:41 PM

Can someone explain this: Classic pet experience distribution.
 
does this mean I will get less exp if my pet is up? also, if so and i have my pet up with a group member does this mean his xp is cut because i have my pet out? or only my xp is cut because it is my pet.

webrunner5 11-16-2011 09:08 PM

As I see it if you don't do 51% of the total damage your pet takes 75% XP solo.

Same in a group. If your pet does all the damage your group only gets 25% XP. But almost any group is going to do damage so it is my understanding that in groups XP will be normal.

Charming is a whole different story. Not really sure on it. I think Charmed pets are the same XP loss as a Summoned one.

Zenlina 11-16-2011 10:32 PM

Quote:

Originally Posted by webrunner5 (Post 466462)
As I see it if you don't do 51% of the total damage your pet takes 75% XP solo.

What? I correct that and say, if you don't do any damage to the mob at all then the pet gets 75%. Reason it was put in was because necros were able to just FD have the pet up and goto sleep and get free XP. They modified afew things as to make it so you dont benefit by doing this anymore, the 75% hit, or more to the point of 90% is one of them. How much would it suck if you had to outdmg the pet, zomg agro.... run!

Diggles 11-16-2011 10:38 PM

you have to outdamage the pet, that's part of the huge pet leveling thread that happened a week ago. Read patch notes.

Zenlina 11-16-2011 10:46 PM

Here are the basic rules, along with some examples -

Situation 1 - You are soloing and you have a summoned pet-
* If you do any damage to the monster at all, you get all of the experience.
* If you don't do any damage to the monster, the pet gets 75% of the experience.

Situation 2 - You are in a group and you have a summoned pet-
* If you or your group do any damage to the monster at all, your group gets all of the experience.
* If you or your group don't do any damage to the monster, the pet gets 75% of the experience.

Damage shields count as neutral damage; Neither you nor your pet get credit for damage done by a damage shield.

If your pet dies or is reclaimed mid-battle, all damage done by it is considered zero for experience purposes.

It makes no difference if your pet gets the killing blow or not.

^^ That is the basic concept, if you have to out dmg the pet on this sever then they got it all wrong

Zenlina 11-16-2011 10:54 PM

O crap okey i see now....

In the old scheme, if a Dire Charmed pet did more than half of the damage to a monster, it took half of the experience reward. In the new scheme, if a Dire Charmed pet does more than half of the damage to a monster, it takes 25% - 50% of the experience reward, depending on damage done. This means that things are about the same as they were for Dire Charmed pets before, except they take less experience than they used to in most cases. As long as your pet doesn't do a lot more damage than you, you'll get more experience than you used to. In the worst case (unless you don't do any damage at all), your pet will take half the experience just like it used to. The one exception to this is - If you don't do any damage to the monster, the pet gets 75% of the experience. What's the bottom line? With the new rules, players get more experience than they used to with a pet in almost every situation. The only way you can get less than before is if you or your group don't damage a monster. As long as you do any damage at all, your pet will never take the 75% experience share. Make sure you do a bit of damage, and your summoned or regular charmed pets won't take a single point of experience. For Dire charmed pets it's better also - If you do half the damage to a monster, the Dire Charmed pet takes no experience. If you do less than half, your pet takes as little as 25% of the experience when it used to always take half. It can still take up to half the experience if you don't do much damage, but if you're contributing to the damage you'll get more than you used to.

georgie 11-16-2011 11:28 PM

Quote:

Originally Posted by webrunner5 (Post 466462)
As I see it if you don't do 51% of the total damage your pet takes 75% XP solo.

Same in a group. If your pet does all the damage your group only gets 25% XP. But almost any group is going to do damage so it is my understanding that in groups XP will be normal.

Charming is a whole different story. Not really sure on it. I think Charmed pets are the same XP loss as a Summoned one.

i believe that is for taking the loot/xp kill from another player.

georgie 11-16-2011 11:29 PM

my question is if i have a group of players 4 (pets)mages and 2 other classes. aslong as i do some damage we will all get the xp?

Slave 11-16-2011 11:36 PM

All wrong. This is how it works:

If all pets combined deal 51% of the damage to a mob or more, they steal 50% of the experience. That is all.

MrSparkle001 11-16-2011 11:53 PM

Quote:

Originally Posted by Zenlina (Post 466555)
Here are the basic rules, along with some examples -

Situation 1 - You are soloing and you have a summoned pet-
* If you do any damage to the monster at all, you get all of the experience.
* If you don't do any damage to the monster, the pet gets 75% of the experience.

^^ That is the basic concept, if you have to out dmg the pet on this sever then they got it all wrong

No that's not how it is now. That's how it was. The server was patched to classic rules. It used to be that you could do 1 damage and get 100% of the XP. Now you have to make sure your pet doesn't do 50% of the damage or you lose 50% of the XP, which may mean you have to do over 50% of the damage yourself (damage shields will lower your requirement).

The current system here is the old system. The former system here was the new system you described. The former system is superior in every way and most of us pet classes do not like the change.

This link explains it: http://everquest.allakhazam.com/story.html?story=960

The new system it talks about is the system we used to have here.

Quote:

How is this different than the old way for non-Dire Charmed pets? In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward. In the new scheme, pets take zero experience unless no player does damage. If no player does any damage, then the pet takes 75% of the experience reward This means that it's much easier to make sure a pet doesn't take any experience from you or your group. In most situations where a pet would have taken half the experience before, it now takes no experience at all.
The old scheme it talks about is our current scheme here. The new scheme is the old one we had.


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