Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: Root / Snare (/forums/showthread.php?t=54349)

Silikten 11-12-2011 10:57 PM

Root / Snare
 
Is root supposed to kill snare? When i root a mob on my necro it overruns the snare. working as intended?

Daldaen 11-12-2011 11:07 PM

Working as intended.

http://everquest.allakhazam.com/history/patches.html

Quote:

Patches from January 2001 - June 2001

Stand Out Occurrences:
- Root and Snare are now seperate effects (Jan. 9)

silverfox 04-27-2013 10:46 AM

Druid Root / Snare
 
According to the patch notes linked above, root & snare were stackable long before Shadows of Luclin.

???

TWDL_Prexus 04-27-2013 02:02 PM

Luclin launch date: December 4, 2001

——————————
January 9, 2001 3:00 am
——————————

....

*Root and Snare*

Root-type spells and “snare” type spells now use a separate spell
effect.

Previously, “Root” spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman’s Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo’s
Accelerando if Selo’s was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
——————————————————————————————

Was changed a little over a month after Velious launch.(12/05/00)

Reddi 04-29-2013 05:37 PM

Is this true for NPCs? Had an iksar guard (trooper) w sow come at me. I rooted him and the root broke but he was still sow'd.


All times are GMT -4. The time now is 07:59 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.