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-   -   ive mad 3d mmo b4 (/forums/showthread.php?t=53108)

naez 10-30-2011 03:36 PM

ive mad 3d mmo b4
 
http://img34.imageshack.us/img34/6688/gayme.jpg

OpenGL/DirectX abstractions
Ogre3D Graphic Rendering
Newton Physics Library
OIS Input Library
OpenAL Sound Library
CEGUI Gui system
Embedded Lua Script

Tommy_Wiseau 10-30-2011 03:59 PM

http://i42.tinypic.com/pq0xg.png

Recycled Children 10-31-2011 05:33 PM

"Me like dancing!"

Win.

Truth 11-11-2011 11:07 PM

Also I get off to wanna-be slaves and hippy shitbags that disagree with owning weapons. Literally rocking full package with precum drippin atm

Doors 11-11-2011 11:19 PM

When will this game be out for mass production so I can buy it at my local nerd gaming store

Truth 11-11-2011 11:59 PM

Q2 2012

visage 11-12-2011 04:39 AM

Quote:

Originally Posted by naez (Post 449566)
http://img34.imageshack.us/img34/6688/gayme.jpg

OpenGL/DirectX abstractions
Ogre3D Graphic Rendering
Newton Physics Library
OIS Input Library
OpenAL Sound Library
CEGUI Gui system
Embedded Lua Script

Trying to take credit of the Neverwinter Nights 2 toolset. Lame dude get a life.

Truth 11-12-2011 01:14 PM

NWN2 toolset? Don't Troll Me Bro.

As you don't already know, it all began as a FLIGHTSIM I was working on for the iPhone, but I took that code and started working on an MMO engine. I had to manually hack a packet system in place, networking for server and game clients etc etc, because there were no good free libraries. Actually since I'm so uber programmer, the type of MMO is very flexible. It could be a traditional MMORPG, MMORTS, MMOFPS, MMOFS (flightsim), etc. etc. or any combination thereof. In essence, all the tough parts of making an MMO framework are now in place, now just comes the fun part of adding components/content -- anything the imagination can concieve to it.

The possibilities are LIMITLESS

lordyamish 11-13-2011 01:15 AM

Quote:

Originally Posted by Truth (Post 462238)
NWN2 toolset? Don't Troll Me Bro.

As you don't already know, it all began as a FLIGHTSIM I was working on for the iPhone, but I took that code and started working on an MMO engine. I had to manually hack a packet system in place, networking for server and game clients etc etc, because there were no good free libraries. Actually since I'm so uber programmer, the type of MMO is very flexible. It could be a traditional MMORPG, MMORTS, MMOFPS, MMOFS (flightsim), etc. etc. or any combination thereof. In essence, all the tough parts of making an MMO framework are now in place, now just comes the fun part of adding components/content -- anything the imagination can concieve to it.

The possibilities are LIMITLESS

totes mad

Truth 11-13-2011 01:17 AM

Begone!


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