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barbarian shaman v.s ogre shaman
whats some of the differances race wise as in pvp ect, have heard many people say ogres are better for pvp, just wondering whats the big differances
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Trolls are the best race for the PvP Shaman, no doubt about it. I know a few of you are going to question my authority, so to help you on your quest to stfu, here are the raw facts:
Troll: Natural Regen, Slam, Infravision, max starting wisdom 95, PR 15, MR 25, DR 15, HR 5, CR 25 Ogre: Frontal Stun Immunity, Slam, Ultravision, max starting wisdom 102, PR 15, MR 25, DR 15, HR 25, CR 25 Barbarian: Slam, Human Vision, max starting wisdom 105, PR 15, MR 25, DR 15, HR 25, CR 35 Iksar: Natural Regen, Natural AC boost, Natural Swim Skill, Infravision, max starting wisdom 115, PR 15, MR 25, DR 15, HR 30, CR 15 Explanation of abilities Natural Regen: hitpoints regained per "tick" (roughly 6 - 7 seconds) Level 1 - 19 ~ 2 standing, 4 sitting Level 20 - 49 ~ 2 standing, 6 sitting Level 50 ~ 4 standing, 8 sitting Level 51 - 59 ~ 6 standing, 12 sitting Level 60 ~ 12 standing, 18 sitting (not sure on this one, can anyone confirm?) Natural Regeneration stacks with all regen spells, songs and items. It is important to shaman because of the cannibalize series of spells (starting at 24) more hitpoints means more mana. All races without natural regen regenerate ½ as fast. Slam: A version of the bash skill. Shaman don't increase skill in bash, so a lot of people disregard it. They shouldn't - since Shaman get no type of stun or knockback spell, this is the only way besides weapon melee that we are able to interrupt spells. If you land a slam, it interrupts your target’s spell 100% of the time in both PvE and PvP. Without slam, most of those pesky halfee druids would have gated away on me. Frontal Stun Immunity When facing the enemy, you can’t be stunned by normal melee. However, you can still be stunned by spells with stun effects. --==Extra Info on Stun Immunity By Ugli Itchibottom==-- Ogres can not be stunned in PvP melee. Period. Not from the front, not from behind, not even from behind with slam/bash. Most NPCs bashing can only stun them from behind. Exceptions are giant class MOBs, which includes giants of course, and cyclops, as well as sarnaks and Drolvargs in Kunark, and wurms/wyverns/dragons. Giant class mobs even get a chance to interrupt with normal hits, not just bashes. Other mobs can *ONLY* stun Ogres from behind with bash. PCs can not stun them except with spells. ----===---- Natural AC boost: The player gets extra AC for each skill in defense raised for a total of 2.5 ac per skill. (thanks for the exact number, Vova) Human vision: Can't see shit at night, but in my opinion the lighting effects in the game look much better. All shaman get spells to improve vision to infra/ultra for a period of time. Infravision: See mo' betta at night, red tinge. Ultravision: See much much mo' betta at night, blue tinge. Races & Items: There are too many items to list that one shaman race can use but another can’t, and new items are being added every few months. The only major item that not all shaman can use is the Jaundiced Bone Bracer (effect: winter's roar, works from lvl 45 on, while amazingly efficient for PvE, its rarely used in PvP due to the 12 second cast time) which all shaman races besides Iksar can use. To a lesser extent the Troll Shaman deity necklaces – For Cazic worshipping Trolls, they get unlimited charges of Fear undead/animal (hard to gain faction for quest, unable to use in PvP), and for Innoruuk worshipping Trolls, Clinging Darkness (snare effect + small DOT, often used in OOM PvP situations). Two troll shaman can fear kite this way :P If you think of any other major items to list, let me know. --=Extra equip info by Ugli Itchibottom=-- Iksar and Barbs both get much better gear than the fatties, especially if you are looking for NODROP stuff. (Jarsath > Rune Etched on some pieces, obtainable at level 5 or so walking into Karnor's and picking up the pieces rotting at the zoneline, Iksar hate gear has 11 more to EVERY resist than other races, along with double the WIS, lots more AC, etc. and don't forget imbued granite spaulders, or the half dozen or so Velious handheld WIS items for medium races only). Race conclusion: Troll by far. The two most important racial abilities for the PvP shaman are (in order): Slam, Natural Regen. You might point and say, "but but but, BLART! Trolls have shitty wisdom! And and their resists, well um, they suck cack!!" But you’d be wrong. Read the stats again, and whisper to yourself, "trolls are the best, they really are the best, better than rest". If that doesn’t work, go write your own damn guide to misinform the world about the superiority of your effeminate barbarian. |
Barbarians aren't gross. I would go barbarian.
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Not sure if srs.
for starters frontal stun immunity. for finishers frontal stun immunity. and for inbetweeners frontal stun immunity. Not to mention Everfrost-BB till level 12 or Straight to guk till level 30+ |
And no, at level 50 you're going to wish you had frontal stun immunity and not an extra 10hps per tick. for PvP especially.
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WRONG
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It's not going to be a big deal in 90% of your pvp encounters. Play whichever race you like most, in terms of RP. |
I'm disagreeing with you Naez.
3hp/tick standing regen (or whatever it is) doesn't outweigh frontal stun immunity (very very good for PvP), higher base stats in everything, and no negative hit to fire resist. Ogre Shaman if u want to slam with the best. Trolls jam w/ the rest. |
But I will say:
Iksar/troll regen will not help much in pvp, because fights won't last long enough for you to canni much. If anyone here has a pvp advantage, it's iksar for ac and ogre for frontal stun immunity. And everyone but iksar for slam. |
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