Project 1999

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-   -   Game Mechanics: Pet weapon delay not affecting pet attack delay (/forums/showthread.php?t=52490)

Chokan 10-23-2011 09:47 PM

Pet weapon delay not affecting pet attack delay
 
This is not classic. Please advise.

Harrison 10-23-2011 09:59 PM

Known issue, won't be fixed.

Chokan 10-23-2011 10:13 PM

Yeah people just keep saying to report the bug instead of complaining. So, here it is.

Lazortag 10-23-2011 10:35 PM

Given the recent nerf to the way experience is distributed between the pet and its owner, I think it's fair to fix this. I'm really not convinced that this would be crazily overpowered like people say. Regardless, this is classic, it wasn't considered an exploit, and it wasn't considered game-breaking back in 1999 when it was a well-known trick to most pet classes.

Just curious, but what's pet delay set to currently?

DarthPeon 10-23-2011 11:15 PM

Quote:

Originally Posted by Lazortag (Post 442944)
Given the recent nerf to the way experience is distributed between the pet and its owner, I think it's fair to fix this. I'm really not convinced that this would be crazily overpowered like people say. Regardless, this is classic, it wasn't considered an exploit, and it wasn't considered game-breaking back in 1999 when it was a well-known trick to most pet classes.

Just curious, but what's pet delay set to currently?

pet delay is 30

casdegere 10-24-2011 02:28 PM

Ever seen a charmed cleric, duel-wielding Iksar clubs in Hate? They kick some major ass my friends.

MrSparkle001 10-24-2011 03:31 PM

It's classic, it should be fixed. There's no reason not to. If you're going to revert changes to pet XP etc. because they're "classic", fix pet delay and make things truly classic, not just partially classic because you don't agree with everything.

Chokan 10-25-2011 03:01 PM

Any dev updates on this?

Chokan 10-27-2011 01:35 PM

Bump

Palemoon 10-27-2011 01:45 PM

Not gonna happen for balance reasons.

Please see dev comment re: Custom Classic.


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