Project 1999

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-   -   Game Mechanics: Audio Triggers (/forums/showthread.php?t=50748)

Poeskas 10-05-2011 01:27 PM

Audio Triggers
 
Were audio triggers removed intentionally, or is this a bug?

Daldaen 10-05-2011 01:37 PM

/log on

http://gambosoft.com/Pages/Downloads.htm

Download GamTextTriggers (allowable program here)

And you'll wonder why on earth you ever used audio triggers.

Poeskas 10-05-2011 02:03 PM

aye I am familiar with Gamtext. Great program there.

I just like using audio triggers so i can AFK and hear it when i get a tell tbh :p

Edit: Oh nice. just realized you can do audio triggers with Gamtext too

Daldaen 10-05-2011 02:20 PM

Quote:

Originally Posted by Poeskas (Post 424986)
Edit: Oh nice. just realized you can do audio triggers with Gamtext too

Yep :)

Poeskas 10-05-2011 08:13 PM

still i wish i didnt have to use a log parser. was this an intended change?

Pudge 10-07-2011 02:10 PM

bump. i want audio triggers too........... and if allowable programs have them then why not leave them in?

Mardur 10-08-2011 12:40 AM

Quote:

Originally Posted by Pudge (Post 427205)
bump. i want audio triggers too........... and if allowable programs have them then why not leave them in?

not classic

Poeskas 10-09-2011 11:01 AM

Quote:

Originally Posted by Mardur (Post 427767)
not classic

is that argument even relevant anymore? i can think of other things that have been intentionally modified that aren't classic either

Transient 10-13-2011 11:37 AM

I loaded the parser and did everything it said but whenever I fight nothing is being pulled. I'm sure that I used the correct log file because I can search it in the program and pull up data but I can't get it to pull data as I fight.

Transient 10-13-2011 11:42 AM

Nevermind...the discard value was set to 5000 by default.


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