Project 1999

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-   -   Keep the 10xp gain when Server goes live ? (/forums/showthread.php?t=50569)

Element 10-03-2011 05:25 PM

Keep the 10xp gain when Server goes live ?
 
I was wondering what you guys think about seeing if they would keep 10X xp ( like in beta) or 5X xp when they make it live. My reasoning for this is because we have all done the grind before and for classic xp it just takes too long. Even with the xp bonus you still need to grind a little bit. I am one who would like to be able to play a couple of different chars at different levels when I choose, for instance I've never made a bard, but not something I would choose if I made only one main class to play. So share your thoughts and throw your votes. This is good for the casual gamer too that has to work all week and only has a Saturday or Sunday afternoon to play. Plus I think PVP is funner at 50, then when 2 50's battle it out there is only one champion, all squabble's aside, one person owned another.

Doors 10-03-2011 05:26 PM

I wish but will not happen.

Harrison 10-03-2011 05:26 PM

Never going to happen.

This makes 6+ threads now crying about experience rate I think now.

C5BAMF 10-03-2011 05:29 PM

Quote:

Originally Posted by Element (Post 422934)
I was wondering what you guys think about seeing if they would keep 10X xp ( like in beta) or 5X xp when they make it live. My reasoning for this is because we have all done the grind before and for classic xp it just takes too long. Even with the xp bonus you still need to grind a little bit. I am one who would like to be able to play a couple of different chars at different levels when I choose, for instance I've never made a bard, but not something I would choose if I made only one main class to play. So share your thoughts and throw your votes.

MMO's are time sinks. Rushing them defeats the purpose, especially in eq. Just play what you like and take it one day at a time.

Syriusly 10-03-2011 05:36 PM

I don't get it... The point of EQ is that it's slow to a certain extent. It gives you time to meet new people, kill new people, become friends with the people you kill, and get loot. This exp bonus on beta from a play standpoint has caused nothing but problems for the people I've been leveling with. It's made huge gaps between our levels and not to mention that no body can ever afford their spells at the actual level they are supposed to have them. This server may not be completely classic with it's pvp rules but the rest of it should be as classic as possible..

This game is about the journey not the destination.

Element 10-03-2011 05:37 PM

Time sink issue
 
Yea , I understand that MMo's are an investment of time, but when theres not thousands of people playing on a server .... It's hard to find a reliable descent grind group that will help you achieve your goals.

deakolt 10-03-2011 06:38 PM

I'd vote for like 2x normal exp or something along those lines

Kungen 10-03-2011 06:43 PM

Quote:

I don't get it... The point of EQ is that it's slow to a certain extent. It gives you time to meet new people, kill new people, become friends with the people you kill, and get loot. This exp bonus on beta from a play standpoint has caused nothing but problems for the people I've been leveling with. It's made huge gaps between our levels and not to mention that no body can ever afford their spells at the actual level they are supposed to have them. This server may not be completely classic with it's pvp rules but the rest of it should be as classic as possible..

This game is about the journey not the destination.
WORD UP! EXP bonus is the worst thing that can happen in a fucking MMO. Just look at the Beta, I haven't seen a single 6 man group anywhere and I've been soloing loads in dungeons.

canardvc 10-03-2011 06:57 PM

People asking for an xp bonus don't know what they are talking about obviously. so no

Softcore PK 10-03-2011 06:58 PM

lol, what's wrong with exping guys?

we want the server to last, right? 5x and 10x exp would only help to kill it.


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