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Dynamic pvp system
if you fight back against someone 8 levels higher ur now in range to all his buddies who are 16 levels higher than u
think this is a bit rough imo |
I thought only beneficial actions set off the dynamic thingy..
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Yeah I believe it's a bug - if you attack someone in your level range it bumps it up to that persons max level range. It should only be triggered if you choose to attack someone out of your 8 level range and then be bumped up to that persons range, pls fix.
And even funny enough, I attacked a level 5 as a lvl 2 monk and was bumped up to range for 13's, but I couldn't attack the 13's, but they could attack me - something is wonky for that aspect. |
Should forget the dynamic level range thing. (Just make planes or high level dungeons FFA if people are really worried about oor healers/trainers.)
set it to +- 6 Add item loot back in. Get guards working. And have it so if you kill a player and decide not to loot them they take x3 the exp penalty if they attacked first. (To stop naked caster bullshit.) |
w/e
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dyanmic system sux...... oor healing is NOT that big of an issue anways
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Quote:
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If you have a lowbie pal in zone, they can cast a buff on you, so you can attack the other lowbies in the area.
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I've noticed that targets that are DB to me that group with targets out of my level range also then receive their immunity. I don't know if that is intended or not, but basically I can't touch the target in range with protection until he opens on me.
I could see this being highly abusable. |
You can probably drive-by buff a newbie and be able to kill lvl 12s as a 40.
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