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The Tmoney non-linear math/graphing challenge
Some guy posted an attempt to create the crowd control resist equation/graph for Classic through Velious:
http://img718.imageshack.us/img718/1925/resists.jpg The first problem with his graph is that it shows a 30% resist rate while a character is naked with 25MR. When someone was naked, the resist rate was somewhere between 0-10%. The second problem is that people parsed crowd control resists at 87% with 150MR during Luclin. This was after the patch that made spells easier to land. Before that, resist rate was even higher: http://www.thesafehouse.org/forums/s...ead.php?t=7879 If you can create a chart/equation to show 0-10% resists while naked (25MR), around 90% resist rate with 100MR, and 95%+ with 120MR, then you probably have an accurate chart. I haven't been able to create a non-linear graph/equation to accurately depict it, it should something like the pink line below: http://img689.imageshack.us/img689/8908/87313102.jpg |
Did you fail high school math? You can tell me, it's okay.
edit: for transparency's sake please just clarify for everyone that you are in fact wehrmacht |
Giegue owned confirmed
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Moral of this story is that enchanters become even more worthless at 50 in terms of CC in pvp with anyone with MR gear and/or a bard?
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The main problem with enchanters is that their nukes have a double resist check due to having a stun component. So chanters nuke worse than clerics in PvP if the server was coded like EQ live. If you remove the double resist check, chanters become pretty overpowered vs other casters since their nukes interrupt and they can debuff resists. So no matter what you do with game mechanics, chanters are either going to be gimp or overpowered. The one thing to keep in mind is that in real Everquest, people had resists much lower than TZVZ. TZVZ had screwed up itemization and people wearing expensive resist jewelry like 14MR rings was way more common. I was first or second monk to hit 60 on Sullon Zek and by the time I had monk epic + Tstaff, I never even looted 1 single Jacinth. Some black sapphires yes, but 0 Jacinths, probably somewhere between 0-2 blue diamonds. |
It'll be pretty hard to recreate a smooth curve like that using a cubic, quartic, quintic, etc. polynomial. It would be possible to do it by making some rational polynomial using two cubic functions or something. I did a power fit using MATLAB's curve fitting tool and got this equation:
-344*(resist ^ - 1.818) + 0.9881 |
I hammered one out, I'd say this one is within 5% margin of error:
http://img51.imageshack.us/img51/7150/54217596.jpg This next one I made by modifying Giegue's formula to make it actually accurate: http://img692.imageshack.us/img692/6489/linear4.jpg |
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Anyway, base 25MR was not 0% resist, it was more like 5-10% against people exactly your level. I also expect there was some gain from >120MR, just so little that it wasn't noticeable or worth sacrificing anything at all for. You'd need a much more accurate graph to depict it, but I'd venture that it was something like this: 120 = 90% 150 = 92% 175 = 93.5% 200 = 94% 250 = 94.5% etc. |
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The second graph I posted above does that. I'm positive resist rate was over 90% with 120MR though. If you want about 5% resist while naked, just the equation in the second image to Y=100-205(18)^(-0.01x) |
It might be over 90%, but the point is that the higher range of MR probably did *something*, just not really enough to care about. If it's 95% at 120, the last 3% would span the rest of the 121-255 range
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