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-   -   The Tmoney non-linear math/graphing challenge (/forums/showthread.php?t=50372)

tmoneynegro 10-01-2011 09:11 PM

The Tmoney non-linear math/graphing challenge
 
Some guy posted an attempt to create the crowd control resist equation/graph for Classic through Velious:

http://img718.imageshack.us/img718/1925/resists.jpg

The first problem with his graph is that it shows a 30% resist rate while a character is naked with 25MR. When someone was naked, the resist rate was somewhere between 0-10%.

The second problem is that people parsed crowd control resists at 87% with 150MR during Luclin. This was after the patch that made spells easier to land. Before that, resist rate was even higher:

http://www.thesafehouse.org/forums/s...ead.php?t=7879

If you can create a chart/equation to show 0-10% resists while naked (25MR), around 90% resist rate with 100MR, and 95%+ with 120MR, then you probably have an accurate chart.

I haven't been able to create a non-linear graph/equation to accurately depict it, it should something like the pink line below:

http://img689.imageshack.us/img689/8908/87313102.jpg

Lazortag 10-01-2011 09:58 PM

Did you fail high school math? You can tell me, it's okay.

edit: for transparency's sake please just clarify for everyone that you are in fact wehrmacht

Doors 10-01-2011 10:13 PM

Giegue owned confirmed

tbox 10-01-2011 11:55 PM

Moral of this story is that enchanters become even more worthless at 50 in terms of CC in pvp with anyone with MR gear and/or a bard?

tmoneynegro 10-02-2011 12:14 AM

Quote:

Originally Posted by tbox (Post 421491)
Moral of this story is that enchanters become even more worthless at 50 in terms of CC in pvp with anyone with MR gear and/or a bard?

That's why debuff spells got a 50% bonus on Sullon Zek. Instead of 33, tash did 49 or something. Then at level 60, they have the spell "Rapture" which is a mez with -1000 resist check. They said there would be no crimson pots on server too.

The main problem with enchanters is that their nukes have a double resist check due to having a stun component. So chanters nuke worse than clerics in PvP if the server was coded like EQ live.

If you remove the double resist check, chanters become pretty overpowered vs other casters since their nukes interrupt and they can debuff resists. So no matter what you do with game mechanics, chanters are either going to be gimp or overpowered.

The one thing to keep in mind is that in real Everquest, people had resists much lower than TZVZ. TZVZ had screwed up itemization and people wearing expensive resist jewelry like 14MR rings was way more common.

I was first or second monk to hit 60 on Sullon Zek and by the time I had monk epic + Tstaff, I never even looted 1 single Jacinth. Some black sapphires yes, but 0 Jacinths, probably somewhere between 0-2 blue diamonds.

fauxreigner 10-02-2011 02:44 AM

It'll be pretty hard to recreate a smooth curve like that using a cubic, quartic, quintic, etc. polynomial. It would be possible to do it by making some rational polynomial using two cubic functions or something. I did a power fit using MATLAB's curve fitting tool and got this equation:

-344*(resist ^ - 1.818) + 0.9881

tmoneynegro 10-02-2011 04:46 AM

I hammered one out, I'd say this one is within 5% margin of error:

http://img51.imageshack.us/img51/7150/54217596.jpg


This next one I made by modifying Giegue's formula to make it actually accurate:

http://img692.imageshack.us/img692/6489/linear4.jpg

Bockscar 10-02-2011 05:08 AM

Quote:

They said there would be no crimson pots on server too.
On red99? Interesting.


Anyway, base 25MR was not 0% resist, it was more like 5-10% against people exactly your level. I also expect there was some gain from >120MR, just so little that it wasn't noticeable or worth sacrificing anything at all for. You'd need a much more accurate graph to depict it, but I'd venture that it was something like this:

120 = 90%
150 = 92%
175 = 93.5%
200 = 94%
250 = 94.5%

etc.

tmoneynegro 10-02-2011 05:40 AM

Quote:

Originally Posted by Bockscar (Post 421591)
On red99? Interesting.


Anyway, base 25MR was not 0% resist, it was more like 5-10% against people exactly your level. I also expect there was some gain from >120MR, just so little that it wasn't noticeable or worth sacrificing anything at all for. You'd need a much more accurate graph to depict it, but I'd venture that it was something like this:

120 = 90%
150 = 92%
175 = 93.5%
200 = 94%
250 = 94.5%

etc.


The second graph I posted above does that. I'm positive resist rate was over 90% with 120MR though.

If you want about 5% resist while naked, just the equation in the second image to Y=100-205(18)^(-0.01x)

Bockscar 10-02-2011 06:27 AM

It might be over 90%, but the point is that the higher range of MR probably did *something*, just not really enough to care about. If it's 95% at 120, the last 3% would span the rest of the 121-255 range


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