Project 1999

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-   -   Game Mechanics: Lazy Guards (/forums/showthread.php?t=50)

Beef 10-19-2009 09:45 AM

Lazy Guards
 
For some reason guards do not save you from certain attackers.

Freeport Guards

Eastern Commonlands:
young pumas
various snakes
kodiaks
lions
ghouls

Northern Desert of Ro:
young pumas
various snakes
armadillos
spiders
scarabs

Qeynos Guards

Qeynos Hills:
giant snakes
various bats
brown bears

As I test more I will update this list.

Clawspirit 10-19-2009 05:24 PM

This is true for tundra guards out in Everfrost as well, they will not kill animals, but will kill orcs, goblins, etc.

girth 10-19-2009 05:41 PM

Clawspirit - if you want them to change something, you need to be specific like Beef here.

Grouch 10-20-2009 03:39 PM

Thank you Girth for bringing this up:

The Feerott - Oggok - entrance Guards

Do not save troll or ogre newbies from Lizardmen.

adocious 10-20-2009 03:51 PM

In Nektulos, the guards do not attack tree snakes or moss snakes.

HtotheK 10-21-2009 11:45 PM

The Guards in Qeynos/Hills are not attacking anything! Fippy just sits at the gate smashing lowbies....

Goobles 10-22-2009 12:02 AM

yes but they are volunteers...

Kantan 10-22-2009 05:41 AM

Guards in Qeynos would not even attack gnolls or skeletons last night.

Wenai 10-22-2009 06:55 AM

I believe this issue is known guys and trying to be corrected.

nilbog 11-07-2009 02:00 PM

This was resolved with faction fix which was breaking lots of guards.

Moving to resolved.


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