Project 1999

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-   -   Melee fixes for this box? (/forums/showthread.php?t=49772)

Aerist 09-26-2011 04:52 AM

Melee fixes for this box?
 
Hey Guys,

Been checking in, but haven't found confirmation yet. Is STR and AC working properly on this new box?



Shody


PS Hi Cast, OOT brew?

Bockscar 09-26-2011 05:42 AM

It's working pretty well. Kinda hard to say if it's 100% identical to classic, but it isn't the broken piece of shit from VZTZ. STR and AC definitely matter.

Billbike 09-26-2011 10:40 AM

Melees hit for 100% dmg PVP? Shouldn't be a nerf.

Crenshinabon 09-26-2011 11:28 AM

classic melee damage in pvp was 100% just to have a chance.
On all the vztz boxes there was reduced melee because all the melee hit a lot harder on the emu boxes than on p99 or live. Melee damage is already reduced in all aspects on p99 and live so 100% is legit.

What I would like to know though is if melee pushback is in. If it is not then all melee (especially duel wield) are in for a rough ride.

Bockscar 09-26-2011 12:58 PM

Rogean put pushback in like yesterday.

pickled_heretic 09-26-2011 01:03 PM

Quote:

Originally Posted by Bockscar (Post 414686)
Rogean put pushback in like yesterday.

does that mean negating pushback (via standing in a corner, etc) will negate interrupts? that's certainly how it worked on live.

Crenshinabon 09-26-2011 01:20 PM

Quote:

Originally Posted by Bockscar (Post 414686)
Rogean put pushback in like yesterday.

If this is true then that is fkin awesome.

Not_Kazowi 09-26-2011 01:27 PM

yeah if he got it so mobs dont go through walls and push back is in, then thats ungodly

Yukahwa 09-26-2011 02:00 PM

If there is mob pushback than walls should negate it. Hmm.


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