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-   -   Exp loss on PvP death (/forums/showthread.php?t=49768)

jjgerman 09-26-2011 03:36 AM

Exp loss on PvP death
 
pretty bad idea to have exp loss in a pvp death


who in this community would support that?

seems like extended res effects upon pvp death would be better, plenty of other options as well.


was just wondering if i was the only person that thought this way....

Ravenlof 09-26-2011 03:41 AM

yup. only one

vinx 09-26-2011 04:02 AM

It just sorta came to us as an option in this thread
http://www.project1999.org/forums/sh...ad.php?t=46128
lol, and so the debate went on!
everyone agreed that xp gain would be to exploitable,
we would rather have xp loss > gain..then it became xp loss+coin if no loot.

we were corralled!

Ravenlof 09-26-2011 04:03 AM

baaaa baaaaa

moo

Dojii 09-26-2011 04:29 AM

Quote:

Originally Posted by jjgerman (Post 414289)
pretty bad idea to have exp loss in a pvp death

never in EQ history have I seen xp loss on PVP death. except on live when monks had this wierd heart burst DoT/DD. but it was a bug and didn't last long.

Bockscar 09-26-2011 04:51 AM

We had XP loss on Sullon Zek and it wasn't a big deal. It looks a lot worse than it is, and since you won't lose as much as you would from a PvE death, it's really nothing to worry about. I don't particularly see a need for it on this server, but if the devs want it in, I'm not losing any sleep. It seriously didn't affect gameplay in any noticeable way.

Aksiom2k 09-26-2011 09:19 AM

Quote:

XP Loss
There will be a reduced unrezzable experience loss for every PvP Death. (You may still be revived back to your corpse, but it will have an 8 minute timer.)
I am wondering how much Exp will be lost. Is this roughly equivalent to:

a) Exp lost after dying and receiving a 96% rez?

b) Exp lost after dying and receiving a 90% rez?

c) Exp lost after dying and receiving a 50% rez?

d) Some other calculation?

gloinz 09-26-2011 09:45 AM

xp loss on death is a must imo

knottyb0y 09-26-2011 09:50 AM

Generally I'm excited to hear some of the code that will be introduced on the red99 pvp server. The dynamic level system seems to be something that is very innovative. The same can be said for the buff/debuff after pvp deaths that make it so you can't lose exp if pvp killed again. The xp loss really does not bother me seeing the previously mentioned features, and really it does add an added risk to pvp that may discourage a level of griefing.

We'll see how the server population behaves in general. Will Red99 have more asshats or more maturity?

Amuk 09-26-2011 10:04 AM

I don't see this being a good idea, maybe on a teams server where you know who you can trust and who you can't it was ok like SZ - but some kids are gona be totally isolated getting shit on lots and this will just add to the frustration - cya casual bluebies.


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