Project 1999

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-   -   So i noticed a big XP difference (/forums/showthread.php?t=49476)

Eldaran 09-23-2011 03:04 PM

So i noticed a big XP difference
 
while playing on the Fippy Darkpaw progression server (one of my friends recruit a friended me) and the XP is sooooo sloooooow. I thought Project 1999 was true classic. Why is the XP not as big a problem on Project 1999 as it is on the Live Progression server? I turned in the Kelethin mail quest on the live server and it gave me literally almost nothing exp wise. I spent an hour killing things around my level and still was not level 2. I never felt like P99 was this slow at all. Am I trippin on acid here or is P99 on easymode?

pickled_heretic 09-23-2011 03:06 PM

pretty sure lvl 2 was literally like 5 mobs to ding on classic live, so whatever fippy darkpaw is is wrong.

Runningfish 09-23-2011 03:07 PM

Yea fippy is less classic then we are.


/thread

Eldaran 09-23-2011 03:08 PM

See that's what I thought. I played at release and am not sure what the F is going on unless its some sort of penalty of being a trial account....

Shiftin 09-23-2011 03:13 PM

EQ is currently hardcapped on all servers, including fippy, to not give more than 2% of a level per kill, regardless of the amount of exp you should receive. It makes the first few levels absurdly hard as compared to real classic.

P99 is correct exp gain. It shouldn't take more than a handful of mobs to get level 2.

LaZZer010 09-23-2011 03:14 PM

Ignore the live progression servers. They have an arbitrary exp cap of 2% per gain. So, no matter what you kill or what quest you turn in you will never get more than 2% exp.

Eldaran 09-23-2011 03:16 PM

Holy crap i forgot about that hardcap... wtf are they thinking? Alright thanks all... i dont feel so confused anymore.

Thulack 09-23-2011 03:34 PM

Quote:

Originally Posted by Shiftin (Post 411266)
EQ is currently hardcapped on all servers, including fippy, to not give more than 2% of a level per kill, regardless of the amount of exp you should receive. It makes the first few levels absurdly hard as compared to real classic.

P99 is correct exp gain. It shouldn't take more than a handful of mobs to get level 2.

It's not all servers thats its hardcapped at 2% its just the 2 progression servers.

Thulack 09-23-2011 03:36 PM

Quote:

Originally Posted by Eldaran (Post 411275)
Holy crap i forgot about that hardcap... wtf are they thinking? Alright thanks all... i dont feel so confused anymore.

What they were thinking is that it would increase the playtime needed to reach max level. It's a proven fact that people like to race and be the first to do things. Even with the cap it still takes a silly quick amount of time to blow through old school progression when you know what your doing. Plus the Progression servers on live arent true classic. Things like OOC(out of combat regen) and other later added features are still in the game on those servers.

Kevlar 09-23-2011 03:47 PM

They are not trying to be "classic". They have all of the features of a modern MMO without the uber twinks. I loved playing on fippy but it is a victim of its own success. Way too overcrowded especially 50+. Literally everything is perma camped.


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