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Classic Faction Mechanics, Yes/No
On classic npcs would defend players if attacked by someone with lower faction, as follows:
Player A with ally to the monk guildmaster could attack player B (with amiable faction) without any npc involvement, however if player B attacked player A who had superior faction they would agro player B. I don't think this is coded atm on p99, but should be in. Those of you who remember know there was a reason to be turning in all those bandages, red wines, and 2 golds for faction. |
yea, faction aint working rite. would be cool if this gets fixed, especialy for the pvp server
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only if it won't delay 99 by a month.
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this is a no brainer, no need of a poll bro
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I used to love watching NASTY THIEVES... I mean Erudites make the trip over to Qeynos fresh off the boat. I would attack them, and the guards would lol since they were dubious.
That is... until the filthy Erudite hit me back, then the guards would murder them. I saved so many screenshots of dead filthy Erudites that died with my old hard drive. |
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Big rann flamespinner waiting to rape some ass in HHK
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yea faction was always pretty messed. If there was some order to it, (like damage shields agroing guards, omg that was lame) then im all for it.
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so when my erudite slew a dwarf, my faction with ALL dwarfs would drop. this was eventually removed, however my faction was so screwed that i could only bank in erudin and Halas (if i hugged the wall) during that time. |
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