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-   -   Red99 Enchanters: Let them CHARM players IMO (/forums/showthread.php?t=46454)

dusk883 08-25-2011 01:14 PM

Red99 Enchanters: Let them CHARM players IMO
 
I played two classes on TZ, Necro and Enchanter. Life was too easy as a Necro most of the time so I would often play my Enchanter for fun (or when my necro was getting corpse camped). We were able to charm players for much of the time that Tallon was around and it was great. I wasn't a "good pvp'er" and always, always ran out of mana trying to pvp with my human enchanter with mid level gear. So I would end up just chain mezz'ing players until they plugged, that part I had down pat.

So this brings me to a question, will enchanters be able to charm players? Please?

dusk883 08-25-2011 01:18 PM

Will never forget the time shortly after charming players was removed on Tallon Zek and I ran into another enchanter, we fought for an hour, sitting next to each other trying like hell to get mana to finish the other guy off. We were so ineffective that we just called a truce at level 32 or something because it was too much work to try and kill the other guy. Now, it we could have charmed each other, he'd be swimming with the fishes (or I would have been). Charming is FUN. Brings a fear factor from the class and takes away from the "oh lol he's a chanter" if we aren't allowed to charm. I don't care how nerfed it gets, just knowing it's possible would be good enough for pvp chanters to have their fun, too.

Humerox 08-25-2011 01:19 PM

Charming and fearing players - while fun - is just too wildly OP imo.

Enchanters would need more love with NPC charming in regards to PvP I think...that's the most dangerous weapon they have.

dusk883 08-25-2011 01:19 PM

For the record, there was also an early time on TZ when you could charm other caster's pets. THAT was a great equalizer.

And yes, I realize I was a terrible pvper and was part of the problem why I couldn't kill players 1vs1 as an enchanter.

dusk883 08-25-2011 01:24 PM

was it really OP'd? I think in theory it was...but it was a mana sucker and if/when it wore off early, the enchanter was typically screwed. You had do something QUICK when you had someone charmed. If it was a situation that you knew they had 7 or 8 levels on you, the chanter would typically just charm them to create distance. Darwinism said if you're not an enchanter, do not engage the enchanter near guards... my opinion anyway. Enchanters on TZ were a rare sight when Charm was removed as I remember. Logging in meant instant, "group with us!" when pvp charm went away because so few were around.

dusk883 08-25-2011 01:26 PM

which reminds me also that I don't know if it was the case on blue servers but illusions didn't have a time limit on either Tallon or Vallon through velious at least. Yet they have timers on P99. This doesn't have big impact for pvp stuff but at least its something to consider if enchanters aren't allowed to pvp charm.

Yukahwa 08-25-2011 01:28 PM

Charm was definitely OP. Attack a guard.

Crenshinabon 08-25-2011 01:30 PM

Enchanters are already awesome when played right. They are similar to the bard as a caster class imo. Charming players would make an already good class extremely overpowered. Not to mention charming players leads to griefing and xp loss 90% of the time. Now charming pets, thats a toss up.

Rainflush 08-25-2011 01:30 PM

Perhaps place a maximum duration on Charm/Fear spells versus players or something? It seems like it could be over-powered though it's lame when something simply doesn't work on players as it can almost always be implemented in some way which would limit it's effectiveness without negating it entirely.

lethdar 08-25-2011 01:34 PM

Loool no. I plan on playing an enchanter and still think this is stupid OP / broke.

Pal nukes your charmed pc, /pet back off, repeat, throw into guard, throw into lava, run in a bad pathing area so that the pet gets stuck somewhere and release the pc to be stuck until a gm saves him, the list goes on.


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