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-   -   New Meta - Revert Recharge Item Nerfs (/forums/showthread.php?t=433774)

furny 08-13-2024 04:19 PM

New Meta - Revert Recharge Item Nerfs
 
Real talk. This Server is 15 years old with people constantly complaining about "stale" meta and how smaller guilds can't compete.

Instead of reverting back to this ridiculous poopsock meta, why not just revert the item recharge cast times, recharge cost, and lifetap un-resistibility?

The reason these were nerfed, in the first place, are over a decade old for players no longer on the server and no longer applicable. Reverting these custom changes back would not only restore the "classic" claim of the server, but also give guilds like PL, Gravity, SS, (not riot), ect... a fighting chance again to low man content with classic items.

I could even see a beneficial side effect of this also helping casual players kill content that they can no longer find groups for.

Jimjam 08-13-2024 11:47 PM

Certainly un-nerf lifetap imo

questever 08-14-2024 12:59 AM

I'm not in the raid scene, but curious whom the top guilds are competing for the high end content

loramin 08-14-2024 11:16 AM

Quote:

Originally Posted by questever (Post 3696516)
I'm not in the raid scene, but curious whom the top guilds are competing for the high end content

Might not be perfectly up-to-date, but https://wiki.project1999.com/Blue_Guilds#Raid_Guilds

Keebz 08-14-2024 11:37 AM

Quote:

Originally Posted by Jimjam (Post 3696511)
Certainly un-nerf lifetap imo


Zuranthium 08-14-2024 05:00 PM

Item recharging is dumb and not something that's supposed to be in EQ.

Vexenu 08-15-2024 08:00 AM

The fact that they nerfed the entire line of lifetap spells instead of just Ivandyr's Hoop itself is still one of the most inexplicable and ridiculous decisions made in the history of this project.

zelld52 08-15-2024 09:26 AM

Quote:

Originally Posted by furny (Post 3696434)
Real talk. This Server is 15 years old with people constantly complaining about "stale" meta and how smaller guilds can't compete.

Instead of reverting back to this ridiculous poopsock meta, why not just revert the item recharge cast times, recharge cost, and lifetap un-resistibility?

The reason these were nerfed, in the first place, are over a decade old for players no longer on the server and no longer applicable. Reverting these custom changes back would not only restore the "classic" claim of the server, but also give guilds like PL, Gravity, SS, (not riot), ect... a fighting chance again to low man content with classic items.

I could even see a beneficial side effect of this also helping casual players kill content that they can no longer find groups for.

the whole point of this meta change is that it can be implemented without changing anything about the server databases or codes. the GMs are hosting this meta change - but the developers are only interested in restoring classic EQ (which it seems like theyve done and theyre finished)

its even in the announcement, that the CSR is hosting this meta change because they dont have any acces to change any scripts on the server, etc

furny 08-16-2024 04:06 PM

Quote:

Originally Posted by Zuranthium (Post 3696607)
Item recharging is dumb and not something that's supposed to be in EQ.

except.... it was and... is classic.

loramin 08-16-2024 04:58 PM

Quote:

Originally Posted by Zuranthium (Post 3696607)
Item recharging is dumb and not something that's supposed to be in EQ.

Quote:

Originally Posted by furny (Post 3696915)
except.... it was and... is classic.

You're both right. It's unclassic to not have recharging because people absolutely did it on live ... but if you have it, the whole game becomes unclassic. In classic 99+% of Mages did not have root; if you allow the nets then most Mages (unclassicaly) will have root.

Personally I think recharging should be something introduced later. After all, on live no one knew how to recharge on day one: they had to learn about it from others.

It'd be fun if the devs staggered it to simulate live (eg. after six months of play each player has a 10%/month chance to unlock recharging) ... but a much more realistic implementation would just be to start a server with no recharging, and allow it (say) a year into Velious.


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