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-   -   Vulak/Ring War idea (/forums/showthread.php?t=431668)

baue1446 06-05-2024 09:24 AM

Vulak/Ring War idea
 
Instead of the drastic Meta change that happened with the racing. Could we just make these 2 events not winnable by the same guild twice in a row? Like if a guild wins vulak/ring war one week they are ineligible for it the week after?

Because it seems like no one is happy cept the guild on top. During the races Kingdom won vulak every time. GG was upset. Now its back to normal an GG wins Vulak every time. Kingdom unhappy.

There is no fair way to do this but this whole one guild repeating the same output is kind of annoying. I added ring war because those rolls are getting super crazy and less guilds there would just be nice.

WarpathEQ 06-05-2024 09:41 AM

I assumed this thread was another form of GG propaganda throwing their tears at every channel of communication the server staff might see in a further attempt to influence the metas in their favor.

Forums get nuked next?

DeathsSilkyMist 06-05-2024 09:55 AM

Blue server did try this idea already for ToV. This included Vulak. Only difference was a guild could get two kills in a row. Then the guild would generally skip the next spawn, unless the mob was somehow uncontested for a long enough period:

https://project1999.com/forums/showthread.php?t=382116

But it is no longer in practice.

Toxigen 06-05-2024 10:23 AM

bag limits are fucking stupid and is the only reason Riot is still alive today

unroot 'em and bring back 1 hour lockouts and your problems are gone

also bring back Sirken-esque raid petition handling where guilds get vacations more often for stupid bullshit

DeathsSilkyMist 06-05-2024 11:35 AM

Quote:

Originally Posted by Toxigen (Post 3687026)
bag limits are fucking stupid and is the only reason Riot is still alive today

unroot 'em and bring back 1 hour lockouts and your problems are gone

also bring back Sirken-esque raid petition handling where guilds get vacations more often for stupid bullshit

I do agree. I don't like bag limits, and I do wish dragons were unrooted again.

Small guilds had a better chance at getting kills when you pulled to ToV ent, and could push the mobs. All the extra fluff and rules still usually end up helping the big guilds, as you need more numbers to get a kill.

This obviously defeats the purpose of creating rules to give smaller guilds a chance.

cd288 06-05-2024 11:46 AM

Pulling to entrance is dumb. It's basically saying you're giving charity to smaller guilds by allowing them to cheese things in order to do content that they might otherwise not be able to accomplish

DeathsSilkyMist 06-05-2024 12:29 PM

Quote:

Originally Posted by cd288 (Post 3687036)
Pulling to entrance is dumb. It's basically saying you're giving charity to smaller guilds by allowing them to cheese things in order to do content that they might otherwise not be able to accomplish

Bag limits and rotations are charity.

Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.

Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.

Duik 06-05-2024 12:44 PM

I believe a "sorry you don't got" message is due.
Also Startrek original series is lame as fuck. Lame is my wheelhouse though so it's all good.

Toxigen 06-05-2024 12:56 PM

Quote:

Originally Posted by DeathsSilkyMist (Post 3687044)
Bag limits and rotations are charity.

Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.

Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.

the key is 1 hour lockout on FTE

pick your target wisely, there be merbs in window

Philistine 06-05-2024 01:33 PM

I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.

Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?


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