Bisonzabi |
07-28-2022 06:48 PM |
Quote:
Originally Posted by Danth
(Post 3483909)
It did. Unfortunately the studio was horribly managed and squandered its resources. Then it got more funding before MS washed its hands and sold it to Sony. SOE refused to give them a blank check so it ended up being pushed out as it was, and that was that. So much was broken with that game that I am not convinced Sony's decision was precisely wrong; "fixing" Vanguard would've taken a major effort and dang near a complete re-build. I've seen buggy games before, but I don't think I've ever seen a big-budget game where absolutely everything was broken like it was in VG. It's the poster child for terrible management and shoddy workmanship. It's a pity because there was a good game buried in there underneath the mountain of problems.
I believe the original poster linked the VG emulator that has been operating for quite a few years. It is incomplete and far away from completion; that work on it was started dang near a decade ago, before VG shut down, should speak volumes with respect to the complexity of the subject at hand.
Danth
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The game was pretty much in a pre-alpha stage the day it launched. I was in the "open beta" during the month prior to its release, and the last day they were trying to test out flying mounts, you had like 300 people trying to fly a mount and it would just immediately crash. It was such a frantic mess to get the game out and the forums were livid. So many features were either not included or were hastily tossed together. Within just a day you'd have the diplomacy feature reworked several times just to make the proper texture sizes for the cards and npcs either on top of houses or 300 feet away outside of their designated towns. And this isn't to mention the dreaded optimization. I feel sorry for all the diehard fanatics who fell for Brad's vision (a drug induced one) and would refuse to open their eyes to that disastrous launch, the people who defended how it poorly ran and used the excuse "you need a better PC!" even when you had a relatively new $1600 build. I will admit I kept subscribing for a few months later hoping things would improve, but Sigil immediately bellied up and I knew the game was going into the End of Life ward at SoE. I'll agree, SOE should've just dismissed the offer, I think Smedley did as a favor to Brad since they were friends, but it was a dumb thing to do that just financially injured them further.
I will say it had a great Collectors Edition (which I still own) and the soundtrack for the game had amazing ambience with some great tunes ( you can view here). Such a shame it crashed and burned like so many other promises like DNF, Daikatana, Spore ect.
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