Quote:
Originally Posted by hkic
(Post 310243)
Oh thank you for the quick reply. Only reason I was asking is because I heard coding is a bitch for MQing. Thank you to the dev. team
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From what I understand, it's not that coding any specific MQ is a massive bitch, but rather that each quest needs to be specifically coded to be MQable. So they aren't able to just globally enable MQ, but rather need to code each individual quest deemed worthy of MQing.
I don't imagine enabling MQ for a specific quest is much more of a hassle than anything else they code (could be wrong, not well versed in coding) but rather it's just that there's like, 5279676976753278456979623 quests (number may or may not be exaggerated), so they need to choose carefully what is worth spending time on.
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