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tefog 05-17-2011 06:37 PM

Enchanter atribute point allocation
 
Starting a chanter, which race and where should i put my attribute points in? Please give me some input.

Doors 05-17-2011 06:45 PM

I would suggest going erudite because their starting intel is so high. Then just pump every single point into stamina. Int is a stat you can raise easily but stamina isn't.

Could be wrong though, but that sounds about right. Someone else might be better suited for this question.

Pico 05-17-2011 06:46 PM

+3 str
+7 wis
the rest in agi

Supaskillz 05-17-2011 06:49 PM

lol at str/wis/agi. I dont know the correct choice for an ench, but I know relevant stats are cha/int/sta

Knuckle 05-17-2011 06:52 PM

Quote:

Originally Posted by tefog (Post 293219)
Starting a chanter, which race and where should i put my attribute points in? Please give me some input.

I would go human all points in sta. yes im serious, PVP means you need HP and + for when charm breaks.

baalzy 05-17-2011 07:06 PM

Erudite from a pure stat standpoint is the best. Gives you the highest amount of Int + Cha (197 total) without any additions. High Elves get the second best Int + Cha (192). Stam is generally useful, but its a little more complicated for an Enc then other int casters.

Int casters get pretty terrible Sta returns, +25 sta at creation will give you ~50 more hp at level 60. If you were to give yourself +25 cha at creation, then once you hit ~200int (easy) that means if you also want to have a servicable cha for charming thats 25 fewer points you need to gear yourself with (maxing Cha or Int independently is easy, but maxing both is not as easy).

I can't specifically remember why, I just know I once read something that made me think "huh, if I ever make a enchanter I should go Dark Elf". Can't remember if it was because of an exclusive quest or something, however.

Edit:

I'm bored at work so I'll be back with some information. basically trying to figure out which stat (cha or int) can be maxed using the fewest number items.

Zinyen 05-17-2011 07:17 PM

Quote:

Originally Posted by baalzy (Post 293242)
I can't specifically remember why, I just know I once read something that made me think "huh, if I ever make a enchanter I should go Dark Elf". Can't remember if it was because of an exclusive quest or something, however.

Dark Elves can hide, which is kinda useful for an enchanter. Also, I think they can do the Stein of Moggok quest a little earlier than other enchanters; level 8 instead of 12 when enchanters get illusion: dark elf. (I play a dark elf enchanter).

baalzy 05-17-2011 07:33 PM

These are the notes I took while prowling the p99 wiki. I'm not going to pretty up the list, just a list of items and how much int/cha they get. From looking at it, its possible to get +int in more slots then it is to get +cha. But there are some slots where you can get a massive amount of +cha (dual crude steins for +30 total cha).

Thanks Zinyen, hide is very useful if you don't have a goblin ghadazi ring (the one with instant click invis to animals) because you can use it to manually break charm without having to use a spell gem for invis (hide to break charm, mez, and then do whatever).

If/when i go to make an enchanter, I'll go Dark Elf with +25 cha, +5 sta. The decision to go DE is more based on me just not wanting to play an Erudite then anything else. I like to optimize, but I'm not 100% min-max. If I were going for the absolutely most optimal setup, I'd go +25cha/+5int Erudite (same hp as a 25cha/5sta Delf) to allow me to make the fewest item swaps possible to go from Charming mode to Grouping mode.

This is just me personally.
Edit: In a side note, I don't think anyone would ever truly regret going full sta.


Item notes:
arm
insidious 3cha 7int
gatorscale 4int

cloak
Hierophant 4cha 4 int
White DS cloak 9int
Mystic 5int
Molten 4int

Body
Insidious 13 int
Tola 10int
Nobles 5cha
Ishva 5cha

ear
displacement 4int 4cha
opalline 5cha
ivandyr 6int
batskull 5int

face
polished mithril 7int
incandescent 7cha 5int
ivory mask 6int 6cha
elliptical veil 4cha 2int

feet
GEB 9int
Insidious 3cha

finger
electrum star ruby 7cha
di'zok 5int
rose plat 4int

hand
insidious 2cha 8int
impskin 5int
incandescent 3cha

head
crown of tranix 15cha
siryn hair hood 13cha
insidious halo 20cha 7int
runed cowl 9int

legs
drake-hide 5cha
insidious 3cha

neck
sapp plat 7int
sarnak fetish 6int
neck of sup 5cha/int
whispering winds 10cha 5int
plat cat neck 9cha
gypsy medallion 9cha

shoulders
wind walkers 10cha
worn cloth 5cha
meditative blanket 3int
mantle of mirth 2int

waist
giant reminder string 5int
sphinx hair cord 5int 5cha
bcc 4int

wrist
bracelet of quiescence 7cha/int
golden bracer 7int
golden chitin bracer 5int
golden cat eye 7cha

secondary
insig protector 5cha 10int
Stein of moggok 10int
GBS 9int
crude stein 15cha
hexed kerran doll 6cha

ranged
sarnak ceremonial dagger 3int
dustcryers ball 2int

primary
epic 15cha 20int
stein of mog 10int
crude stein 15cha
gnoll hide 10int

baalzy 05-17-2011 08:22 PM

Okay well I just played around with the numbers.

Depending on how you mix your armor, going +25 cha you can get the following stats for a DE or Erudite. Add 5 to the int totals if you decide to put the last 5 points in there.

DE: 203int/198cha
Erudite: 211int/208cha

At 60 you'll have a +21int buff and +50cha buff you can cast on yourself giving
DE: 224int/248cha
Eru: 235int/258cha(capped to 255).

This gives you room to play with your equipment to get some more +hp/+sta in slots since you don't need all of that extra int. You can super easily take out 7cha from your ringer and 5int from your other finger to get yourself +10ac +110hp (way more benefit then you'd get out of +25 sta at creation as a int caster) and then up the cha elsewhere by taking away int.

tefog 05-17-2011 09:04 PM

that looks pretty good


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