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SantagarBrax 10-23-2020 06:16 PM

My proposition...
 
My proposition to keep this server competitive and take infractions out of the GM's hands:
1. AG/F choose to merge, split off, or be considered 1 entity for raid purposes.
2. Rotate Vulak, Doze, PoG , RW between the 2 or 3 entities. (Riot / AG/F) Barrier for Entry for other guilds.
3. All Guilds in this agreement understand that their rotation mobs are able to be Contested by smaller guilds (Casuals) under the current meta.
4. All arbitrations will be settled by an objective 3rd party, never going to GM's, utilizing a payment system of 1 item per week per raiding entity in the agreement paid to the Arbitrating person/guild, or any other system that works to maintain objectivity. Raid targets may be killed by the offending party, yet if found guilty, will forfeit their next rotated mob or 3 concessions on the target that was killed when the infraction occurred, whichever they prefer, all under current PNP and past raid precedent rules.
5. All other current meta remains the same. (City Leaders, etc)

Details can be ironed out, yet this addresses the main problems we have and gives the GM's what they want.

Hisamori 10-23-2020 08:38 PM

I propose we delete blue.

Hrothgar 10-23-2020 09:01 PM

I propose you start a pension fund for the GMs to police a “free” server.

Baler 10-23-2020 09:02 PM

There is still enough drama on blue to warrant solutions?
Consider Green

Jauna 10-23-2020 09:14 PM

Quote:

Originally Posted by Baler (Post 3198046)
There is still enough drama on blue to warrant solutions?
Consider Green

Kunark is soon
same shit will repeat

Ravager 10-23-2020 09:23 PM

Just alternate spawns as lockout/ffa every other spawn. If it spawns as a lockout mob and your guild kills it, you're locked out of killing it for 8 lockout spawns. You can kill any and as many ffa spawns you want. No CSR for anything. Whoever gets the exp gets the loot. The big 3 guilds can shit on each other all they want and the other guilds can deal with the 5 leftover lockout spawns as they see fit. They could even build dps snipe teams to steal some ffa for the more hardcore members. No GM involvement for any of it and very simple rules to follow. You're welcome.

Fammaden 10-23-2020 10:13 PM

Quote:

Originally Posted by Ravager (Post 3198053)
Just alternate spawns as lockout/ffa every other spawn. If it spawns as a lockout mob and your guild kills it, you're locked out of killing it for 8 lockout spawns. You can kill any and as many ffa spawns you want. No CSR for anything. Whoever gets the exp gets the loot. The big 3 guilds can shit on each other all they want and the other guilds can deal with the 5 leftover lockout spawns as they see fit. They could even build dps snipe teams to steal some ffa for the more hardcore members. No GM involvement for any of it and very simple rules to follow. You're welcome.

Your numbers probably need a lot of tweaking but something like this would not be that bad.

In before *competitions welfareloot handouts instancing theskyisfalling*

kaizersoze 10-23-2020 10:47 PM

Tunare
If you can clear PoG / Tunare in under 8 hours, you get a tuna slot. Guilds that raid together on the reg count as one slot. Guilds that want separate slots have to prove they can do the clear in the allotted time and kill the tuna. Failure to prove capability does not mean your old allies must take you back, but you can join in the joint / server raid which I propose be at the end of every rotation - chances for guilds to attempt solo completion on request before rotation begins anew

Ring War
If you can clear RW, you get a RW slot, fail 2 RWs, you're out for a month. Same day pop kill. If you wish to pass on it, goes to the next guild in rotation. Not sure on a metric to measure how one is able to complete RW - being able to kill vindi seems like a low barrier of entry, but it is the proposed one by some people.

Sleepr's Tomb
Just give one guild ST for a week. 6 golems a week is plenty and nobody loses their minds tracking all day every day because they very easily become 24/7 windows. Guilds with enough keyed members viable for kills entered.

TOV
1 hour lockout on FTE in TOV - if you footrace, you're liable for any trains. If you coth / clear, you're liable for any trains. If you don't engage dwagon within time-limit, concede 2 for wasting people's time.

Special Vulak addition to TOV
If the last popped blocker is engaged, a five minute grace period is given before anyone can race / clear for Vulak. Raid force must be at entrance before it begins. Gives the people who killed the last blocker plenty of time to get thier loot and get out before they make their rush to big daddy.

Kael / VP /Dain / Yeli
lLeave the same, fine as is. Hesitant about unlimited racers because it gets dicier to prove shenanigans with a mob of people in play. Smoller numbers = easier accountability.

Gore /Sev / Talendor / Kelorek Dar / VS / Trakanon...Basically Kunark raids outside of VP
Fine as they are.

Cazic Thule
Maybe throw in rotation. People running around, stealing other people's kites to control mob counts, the ease of trains, it's kind of nuts. Maybe whoever kills the most mini bosses gets CT if we want to make it competitive. In the case of a tie - whoever kills Dracoliche perhaps?

Hard limit one petition per week allowed and harsher penalties for those in the wrong
The goal is to limit petitions, yes? Instead of making 20 page documents over single incident, however minor it may be, provide a compilation of transgressions and be as concise as possible. Two week complete raid suspension for guilds found guilty, and a two week suspension for the accounts in question for said actions. Personal accountability needs to be paramount. Ideally this is reviewed before the next cycle begins and applies to rotations. Fuck up badly enough to screw over other people's raids? Miss your rotation slots that week. Single incident petitions kept to the extreme minimum, essentially something that wiped your raid during / just before an encounter. Two week total raid suspension for wasting GMs time if it isn't a worthy petition. EZPZ.

Velketor and Lord Bob
Just dont disrupt the zone pulling it to zone in. Unless literally nobody else is in the zone. Otherwise fine as is.

Nagafen and Vox
Same rules as Velk and bob. Dont disrupt the zone with trains and clear any mobs you agro.

Things to be more clearly defined
Stalls and kites. Lots of discrepancy here it seems like.

Psyborg 10-23-2020 11:06 PM

Quote:

Originally Posted by kaizersoze (Post 3198076)
Tunare
If you can clear PoG / Tunare in under 8 hours, you get a tuna slot. Guilds that raid together on the reg count as one slot. Guilds that want separate slots have to prove they can do the clear in the allotted time and kill the tuna. Failure to prove capability does not mean your old allies must take you back, but you can join in the joint / server raid which I propose be at the end of every rotation - chances for guilds to attempt solo completion on request before rotation begins anew

Ring War
If you can clear RW, you get a RW slot, fail 2 RWs, you're out for a month. Same day pop kill. If you wish to pass on it, goes to the next guild in rotation. Not sure on a metric to measure how one is able to complete RW - being able to kill vindi seems like a low barrier of entry, but it is the proposed one by some people.

Sleepr's Tomb
Just give one guild ST for a week. 6 golems a week is plenty and nobody loses their minds tracking all day every day because they very easily become 24/7 windows. Guilds with enough keyed members viable for kills entered.

TOV
1 hour lockout on FTE in TOV - if you footrace, you're liable for any trains. If you coth / clear, you're liable for any trains. If you don't engage dwagon within time-limit, concede 2 for wasting people's time.

Special Vulak addition to TOV
If the last popped blocker is engaged, a five minute grace period is given before anyone can race / clear for Vulak. Raid force must be at entrance before it begins. Gives the people who killed the last blocker plenty of time to get thier loot and get out before they make their rush to big daddy.

Kael / VP /Dain / Yeli
lLeave the same, fine as is. Hesitant about unlimited racers because it gets dicier to prove shenanigans with a mob of people in play. Smoller numbers = easier accountability.

Gore /Sev / Talendor / Kelorek Dar / VS / Trakanon...Basically Kunark raids outside of VP
Fine as they are.

Cazic Thule
Maybe throw in rotation. People running around, stealing other people's kites to control mob counts, the ease of trains, it's kind of nuts. Maybe whoever kills the most mini bosses gets CT if we want to make it competitive. In the case of a tie - whoever kills Dracoliche perhaps?

Hard limit one petition per week allowed and harsher penalties for those in the wrong
The goal is to limit petitions, yes? Instead of making 20 page documents over single incident, however minor it may be, provide a compilation of transgressions and be as concise as possible. Two week complete raid suspension for guilds found guilty, and a two week suspension for the accounts in question for said actions. Personal accountability needs to be paramount. Ideally this is reviewed before the next cycle begins and applies to rotations. Fuck up badly enough to screw over other people's raids? Miss your rotation slots that week. Single incident petitions kept to the extreme minimum, essentially something that wiped your raid during / just before an encounter. Two week total raid suspension for wasting GMs time if it isn't a worthy petition. EZPZ.

Velketor and Lord Bob
Just dont disrupt the zone pulling it to zone in. Unless literally nobody else is in the zone. Otherwise fine as is.

Nagafen and Vox
Same rules as Velk and bob. Dont disrupt the zone with trains and clear any mobs you agro.

Things to be more clearly defined
Stalls and kites. Lots of discrepancy here it seems like.


You and I disagree with a lot on these forums, but we agree on virtually everything here. I would eliminate stalls with an FTE lockout. Pulling into camp is almost never an issue outside of shitty pathing so eliminate that altogether with lockouts. I also disagree with forcing guilds that combine regularly to share the same slots on rotated mobs like Tunare, though this won't be much of an issue with FTE lockouts proposed. This new meta won't require anywhere near the manpower that the old one does.

kaizersoze 10-23-2020 11:19 PM

Quote:

Originally Posted by Psyborg (Post 3198081)
You and I disagree with a lot on these forums, but we agree on virtually everything here. I would eliminate stalls with an FTE lockout. Pulling into camp is almost never an issue outside of shitty pathing so eliminate that altogether with lockouts. I also disagree with forcing guilds that combine regularly to share the same slots on rotated mobs like Tunare, though this won't be much of an issue with FTE lockouts proposed. This new meta won't require anywhere near the manpower that the old one does.

The main concern with allied guilds teaming and both getting tuna rotations of their own is the possibility of double dipping. Riot could for example splinter into 3-4 guilds that all worked together and get 3-4 more Tunare slots. If a stipulation was added that if they got their raid slot, no loot can be obtained by their ally guild in the other's rotation slot and it was completed on thier own, I'd personally be able to agree to that. I'm not leadership in any of the guilds in question though. Just someone who wants this done.


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