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 Flame Bolt issue on Green Greetings and Salutations, I've noticed that flame bolt on Green seems to be dependent on z-axis position of me and the mob as to whether or not it works. IE, If I'm standing on a mountain and my pet is tanking a mob below me, if I cast flame bolt there is a high likely hood that it won't hit, no message indicates that it missed or was resisted, it just simply vanishes. Is this an intended mechanic? | 
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 bolts can run into terrain, yes it is classic.  in classic, sometimes the bolts would circle the head of tall targets until they could figure out the pathing. | 
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 Bolts would also sometimes hit their targets twice if they were higher than you.  It's unclear if that was just a client-side effect though - you'd see the "hit by non-melee" twice but apparently the 2nd hit didn't actually happen, or so I've heard. -Mcoy | 
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 Noted, thank you. I don't remember any terrain being in the pathing but I'll watch out for it from now on. | 
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 Any solid object inbetween you and your target will stop the projectile, be it an arrow or a mage flame bolt | 
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 Oh and it will hit other mobs if they interfere with the trajectory. Seems fine while grouped as it doesnt hit group members or friendly pets. I like the projectiles...the 300 range is just great for pulling. | 
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