Secrets |
02-26-2010 02:08 AM |
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Well the title says it all, and like Secrets said the reasons could be pretty broad and unexact. I've just been surprised by the extreme attention to detail and enthusiasm for classic EQ, and have wondered why there has been such a divide between those who would like minor reforms and those who wouldn't (aggressively so). Was trying to make my rambling more concise, and I realized the title was sufficient.
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There's been a big divide because EQ Live is not the same game it was, and minor overhauls will not fix the game in its current state. You would need to remove expansions to actually fix the game, and at this stage in EQ's lifetime, is completely and utterly impossible and improbable.
That is why this project is started, at least through my views. It's the exact same reason why Super Mario Bros 2 did not take off as big as everyone thought. It wasn't what people were used to, and a big corporation wanted to change things drastically. Well, in that instance they just copied another game and added Mario, but you get the point.
If it was more of the same with minor gameplay tweaks instead of a major overhaul, you would have a playerbase satisfied for years to come. Instead, SOE wanted to cater to two major playerbases at the same time, the casuals, and the raiders, and ended up losing focus of their main goal. That eventually spiraled into Planes of Power raiding and that's, imo, where a new era of MMORPG gaming was born and the other era died.
Looking back on it, Luclin lead into that Planes of Power fiasco, however it was not as severe at all. At least Luclin kept the community together, and did not add raider exclusive zones where you could not show off your "phat lewts" to everyone till after the raid is over. PoP lost the sense of community and pride of your accomplishments. Community is what made EQ.
Anyways, hopefully that explains it a bit better. Bottom line is: Major overhauls already happened to EQLive, they can't be reversed without losing customers, so we did it for them.
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