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ajdes 12-08-2019 06:37 PM

Lowbie Warrior Aggro + Proc Weapons
 
What weapons (that are reasonably obtainable) are warriors using for aggro and how well do they work? A few common ones I've noticed are:

- http://wiki.project1999.com/Crookstinger (fast + poison proc)
- http://wiki.project1999.com/Gnoll_Hide_Lariat (fast + stun proc)
- http://wiki.project1999.com/Bull_Smasher (fast + good ratio)
- http://wiki.project1999.com/Dragoon_Dirk (fast + cheap / easy to get)
- https://wiki.project1999.com/Tentacle_Whip (lifetap proc)
- https://wiki.project1999.com/Obsidian_Shard (-AC + dmg proc)

What else are people using? Have you noticed some that work better than others? Mostly curious about the effectiveness of the procs.

Grimstrike 12-08-2019 06:45 PM

Obsidian Shard is where it is at for procs. Pump up your Dex with some gear to get the procs.

Another decent warrior 1hs that is easy enough to get is the Langseax
The 2hs version (Langseax of the Wolves) is really good and it is arguable that 2H DPS generates the aggro needed, the heavier the weapon, the better. Go for a big 15 weight 2H and smack everything! Damage cap bonuses at lvl10, 20, 30, 40, 50

http://wiki.project1999.com/Langseax
http://wiki.project1999.com/Langseax_of_the_Wolves
http://wiki.project1999.com/Groflah%27s_Stoutbite
http://wiki.project1999.com/Crysknife
http://wiki.project1999.com/Crystalline_Blade
http://wiki.project1999.com/Hulking_Spiked_Club
http://wiki.project1999.com/Screaming_Mace

Barantor 12-08-2019 08:03 PM

I've been experimenting with the gnoll hide lariat and the polished granite tomahawk.

The Lariat doesn't proc till 20, which is a bummer as it's damage isn't that great and feels more like a dagger.

The Polished Granite Tomahawk is procing at 10 and although it doesn't do any damage, i've found that it does help because of the damage immunity and the rate at which it procs with a decent amount of dex.

Bullsmasher is good at the sub level 10 for those races that can use it because of it's damage/delay, but I quickly replaced it for a magical weapon, which is the only thing it doesn't do (even though it has stats, which is weird to me).

I was also gifted (by a very very generous person!) an executioners axe at low level and although the proc doesn't happen till 30, the damage it puts out with double attack is fairly significant, though it is slow. If I can hit consistently with it then with kicks and taunts it works fine.

ajdes 12-08-2019 08:21 PM

Quote:

The Polished Granite Tomahawk is procing at 10 and although it doesn't do any damage, i've found that it does help because of the damage immunity and the rate at which it procs with a decent amount of dex.
Does the Tomahawk actually generate hate since it is a self buff? I guess the same way a priest generates hate?

Quote:

arguable that 2H DPS generates the aggro needed, the heavier the weapon, the better.
weight affects aggro?

Barantor 12-08-2019 11:07 PM

Quote:

Originally Posted by ajdes (Post 3046796)
Does the Tomahawk actually generate hate since it is a self buff? I guess the same way a priest generates hate?

I had always understood this to be true, not as much aggro as damage, but about like a caster in melee range or a priest healing.

Tethler 12-09-2019 12:36 AM

Quote:

Originally Posted by ajdes (Post 3046796)
Does the Tomahawk actually generate hate since it is a self buff? I guess the same way a priest generates hate?

Yes, due to the rune (dmg absorb) effect. Runes are high threat spells.

Cen 12-09-2019 01:30 AM

The tomahawk's aggro number isn't tremendous, but its better then a lot of buffs because the buff Berserker Strength buff uses 2 aggro generating buff slots. The one used for Absorb Damage is the highest threat, and is similar to a healing of the HP total. The strength buff portion is minor for aggro.

It procs often enough to be pretty neat from what I remember.

Tethler 12-09-2019 02:54 AM

Quote:

Originally Posted by Cen (Post 3046954)
The tomahawk's aggro number isn't tremendous, but its better then a lot of buffs because the buff Berserker Strength buff uses 2 aggro generating buff slots. The one used for Absorb Damage is the highest threat, and is similar to a healing of the HP total. The strength buff portion is minor for aggro.

It procs often enough to be pretty neat from what I remember.

Yeah, with my ranger, I'm constantly peeling off warriors with auto attack alone when I get procs. I actually don't even use it when im not tanking cause I don't want the threat. It isn't massive, but it is noticable.

M.J. 12-09-2019 08:44 AM

http://wiki.project1999.com/Summoned:_Dagger_of_Symbols

5/20 is pretty great for a free summoned weapon, but I'd say that miss aggro from 2hers is where its at. Fleshrippers are rotting I've been told, and I'm fairly certain some races don't start out KoS to goblins in SolA, so, if you're one of them, you could maybe loot an obsidian flamberge if someone is keeping those elementals dead.

Also I'm still not entirely sure why people are using weapons like mino axes with massive delays and no 2her damage like a wurmy... even the magical versions don't really seem worth it to me - but maybe big race strength makes them come out ahead compared to other races for actual hits? I don't really see how that works out but plenty of big race peeps I see are wielding 8dmg 1h weps with 35+ delays.

ajdes 12-16-2019 06:48 PM

I read through some of the p99 warrior guides / forum posts and one thing that still has me confused is how weapon speed factors into threat.

People seem to agree that both swings and misses add hate which would seem to imply that there is a benefit purely from using faster weapons. However other comments suggest that hate just equals dps and using the best ratio (with dmg bonus factored in) is best.

Now I realize that at higher levels the main hand damage bonus will often mean that faster weapons also do more damage, but at lower levels that is not the case. So take for example Bladed Thulian Claws (5/19) vs Jambiya (7/26). Jambiya has the better ratio but do the claws actually generate more hate because they swing more?

If misses generate hate, does weapon damage affect the amount? Or are all misses equal (regardless of weapon)?

I've been experimenting a bit but I only have access to a couple weapons, so others experience would be valuable.


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