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-   -   Good time to go to classic Runnyeye (/forums/showthread.php?t=339600)

shantaram.nz 11-04-2019 04:18 PM

Good time to go to classic Runnyeye
 
We are a Monk and Shaman (currently level 14) who would like to explore classic Runnyeye for the first time. Having never experienced it I'd be keen to know what level range is a good time to venture in either as a duo or for potential to join a group? Thanks in advance.

whitebandit 11-04-2019 04:20 PM

No one is in Runnyeye, if you are going you are going to need to bring your own group, people dont go there because its challenging and not worth the effort, now that the servers are split its almost guaranteed no one will step foot in there.

Baler 11-04-2019 04:20 PM

The first level is easy mobs low level.
The lower levels past first are in their teens I believe and there are a LOT of mobs pathing around. Quite dangerous but extremely rewarding if you're able to kill them.

I recommend getting 4-6 people to pull it off.

Nuggie 11-04-2019 04:36 PM

I tried runnyeye sat night. Borxx makes it pretty difficult. He wanders from the King/lord room on the bottom floor to somewhere on the second floor. High aggro radius and level 35'ish make this area pretty dangerous.

Sure would be nice if some higher levels would go slay him to open this spot up.

zaneosak 11-04-2019 04:57 PM

It's my understanding that this is pre-revamp runneye and much lower level than normal, like blackburrow+ (11-14 tops?)

WaffleztheAndal 11-04-2019 05:00 PM

Is there nothing in runnyeye to entice people there? The items are bad?

roks1 11-04-2019 05:11 PM

The issue is more than likely the fact that we STILL after 10+ years are using the new code introduced post PoP that completely changed npc enemy caster AI and made them fucking dangerous.

Classic casters were very to the point -- Force shock, Tash, Malo, root, gate, and very little else other than self healing with gimp heals. npc casters on live were considered bonus exp mobs because they were weak and couldnt put up the fight a krup knight could in comparison.

But here super caster AI makes most dungeons like paw and runnyeye and their ilk much more torturous than intended.

I hope one day we'll go back to FROOOOAAAK *you resist Force shock* but i wouldnt hold my breath.

The chain drops and deeper wisdom items (chrysoberyl talisman etc) are very good, and defintely worth a peak.

skorge 11-04-2019 05:24 PM

Quote:

Originally Posted by Nuggie (Post 3014144)
I tried runnyeye sat night. Borxx makes it pretty difficult. He wanders from the King/lord room on the bottom floor to somewhere on the second floor. High aggro radius and level 35'ish make this area pretty dangerous.

Sure would be nice if some higher levels would go slay him to open this spot up.

Back in 1999, Borx wandered to the very top floor and many people would be 2-3 shotted by him upon zone in to Runneye that were lower levels, including myself lol...but it was really hilarious they programmed him to path to the top floor back then...he would also come very close to the Misty Thicket side too (near the first set of goblins by the slime).

Baler 11-04-2019 05:26 PM

Quote:

Originally Posted by roks1 (Post 3014188)
The issue is more than likely the fact that we STILL after 10+ years are using the new code introduced post PoP that completely changed npc enemy caster AI and made them fucking dangerous.

I want to hear more about this.

cd288 11-04-2019 05:28 PM

Quote:

Originally Posted by Baler (Post 3014207)
I want to hear more about this.

Me too


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