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What all has changed for Enchanters
Hi
I was just wondering what all has changed for Enchanters when it comes to this new Green server, does anyone have a list of what all has changed for them? Thanks for your time. |
There will be more competition for groups, since according to the polls 25% of the users will play an enchanter.
Besides that: - no breeze - perhaps no clarity for the first x months - no pet window - no npc cycling (this is a big one for crowd control) |
Based on what I've been seeing of the beta population for enchanters that poll is probably pretty accurate too. Druid numbers might be inflated by boxers right now, but I'd expect they will be number one or two anyway.
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Edit: ignore
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tashan resists at about the same rate as "normal' spells, like root. DD spells save as all or nothing. this means you will get a huge amount full resists on anything higher than a green. basically, the DD line is trash. |
Enchanters are super important in nearly every group for mez alone, and lull is going to be important as well. Later haste and slow are super strong as well. Healer/tank/enchanter is the core of any group. I think there will always be room for enchanters.
And later you solo extremely well. |
If there are tanks... ;)
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My favorite is the lack of twinking. When a buffed charmed pet breaks on a naked ench the damage is real.
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