Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   What all has changed for Enchanters (/forums/showthread.php?t=336508)

sabersyii 10-15-2019 09:58 PM

What all has changed for Enchanters
 
Hi

I was just wondering what all has changed for Enchanters when it comes to this new Green server, does anyone have a list of what all has changed for them?

Thanks for your time.

kabouter 10-15-2019 10:10 PM

There will be more competition for groups, since according to the polls 25% of the users will play an enchanter.

Besides that:
- no breeze
- perhaps no clarity for the first x months
- no pet window
- no npc cycling (this is a big one for crowd control)

Fammaden 10-15-2019 10:31 PM

Based on what I've been seeing of the beta population for enchanters that poll is probably pretty accurate too. Druid numbers might be inflated by boxers right now, but I'd expect they will be number one or two anyway.

Nuggie 10-16-2019 12:16 AM

Edit: ignore

DMN 10-16-2019 05:23 AM

Quote:

Originally Posted by kabouter (Post 2986446)
There will be more competition for groups, since according to the polls 25% of the users will play an enchanter.

Besides that:
- no breeze
- perhaps no clarity for the first x months
- no pet window
- no npc cycling (this is a big one for crowd control)

more if it's actually vanilla:

tashan resists at about the same rate as "normal' spells, like root.
DD spells save as all or nothing. this means you will get a huge amount full resists on anything higher than a green. basically, the DD line is trash.

flacidpenguin 10-16-2019 06:39 AM

Enchanters are super important in nearly every group for mez alone, and lull is going to be important as well. Later haste and slow are super strong as well. Healer/tank/enchanter is the core of any group. I think there will always be room for enchanters.

And later you solo extremely well.

Sinistria 10-16-2019 06:49 AM

If there are tanks... ;)

DMN 10-16-2019 06:57 AM

Quote:

Originally Posted by flacidpenguin (Post 2986647)
Enchanters are super important in nearly every group for mez alone, and lull is going to be important as well. Later haste and slow are super strong as well. Healer/tank/enchanter is the core of any group. I think there will always be room for enchanters.

And later you solo extremely well.

The problem is that enchanters generally only thrive where monsters are plentiful, either as pure CC class or charming. once mobs start becoming scarce the enchanter tool kit is pretty mediocre. So depending on the population of green this could be a pretty huge deal.

cd288 10-16-2019 10:30 AM

Quote:

Originally Posted by DMN (Post 2986630)
more if it's actually vanilla:

tashan resists at about the same rate as "normal' spells, like root.
DD spells save as all or nothing. this means you will get a huge amount full resists on anything higher than a green. basically, the DD line is trash.

Is there proof of this being the case at launch?

Quote:

Originally Posted by DMN (Post 2986630)
The problem is that enchanters generally only thrive where monsters are plentiful, either as pure CC class or charming. once mobs start becoming scarce the enchanter tool kit is pretty mediocre. So depending on the population of green this could be a pretty huge deal.

Eh, that mostly applies from like 24 or so on. Until then, the Enchanter pet is actually quite solid. At some levels pre-24, it's actually good enough that letting the pet kill things and taking the 50% EXP penalty is faster XP per hour than trying to damage the mob yourself.

bum3 10-16-2019 11:22 AM

My favorite is the lack of twinking. When a buffed charmed pet breaks on a naked ench the damage is real.


All times are GMT -4. The time now is 02:33 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.