Project 1999

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-   -   Game Mechanics: /Viewport is not a thing until the end of Luclin (/forums/showthread.php?t=336127)

Kinaki 10-13-2019 10:10 AM

/Viewport is not a thing until the end of Luclin
 
http://web.archive.org/web/200309301.../20020724.html

The same patch also added the pet window (hence why I put it in green 'bugs').

Quinas 10-13-2019 11:00 AM

Neither did broad uptake of widescreen flat monitors.

You could argue using viewport to restrict the view is actually more classic than leaving the command out and having the game played in a super widescreen mode.

dekova 10-13-2019 11:38 AM

Quote:

Originally Posted by Quinas (Post 2983348)
You could argue using viewport to restrict the view is actually more classic than leaving the command out and having the game played in a super widescreen mode.

This exactly. Viewport allows UI elements to be placed outside of the worldview, which is how it was laid out in the classic UI.

Stated differently, viewport is required because we don't have access to the classic UI.

Gustoo 10-13-2019 12:43 PM

I didn't even know about this..this may fix my issues with the non classic.ui currently forced.

omgmo 10-13-2019 04:09 PM

The best we can do with the UI is to go with the "spirit of classic", because the original UI itself can't be brought back perfectly. If /viewport is to be removed, then a default viewport needs to be forced alongside a UI layout that roughly matches what was in classic.

If that isn't possible then it would be even less "spirit of classic" to remove /viewport.


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