Project 1999

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-   -   Game Mechanics: NPC being one shot should cause pet to poof (/forums/showthread.php?t=335816)

Nirgon 10-09-2019 10:20 PM

NPC being one shot should cause pet to poof
 
http://everquest.allakhazam.com/db/npc.html?id=3396

Mentions if you kill him in one hit, pet goes bye bye

Was def a thing

Nirgon 10-10-2019 10:43 AM

Proposed solution, when a pet goes to run at a player or other npc - check if master is alive, else pet suicides. Only on initial aggro ofc.

Gotta be harder than I made it sound

Dolalin 01-04-2020 05:38 AM

Bump, more evidence that this was a thing:

Quote:

Date : 28/03/2000



Topic : NPC Pets



This came of the official EverQuest message boards.

anyone notice how when you kill the master of the pet, the pet doesn't also die like our pets do ?

It's not a bug, but rather another case where NPCs do not follow the same rules that PCs do, such as not being able to drown, fall for damage, etc.

- Gordon

However if you kill NPCs in one hit (Excessive damage) their pet will die with them.

- Ronaldor Vladimir
http://web.archive.org/web/200205261..._2nd_April.htm

Puluin 01-05-2020 12:44 PM

If I remember correctly, the reason a one shot kill on npc would also kill the pet is due to the pet not having a chance to agro the pc before the npc death check takes place.


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