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Keebz 09-27-2019 05:37 PM

Classic Tanks
 
I've decided I want to keep tanking in classic and am trying to figure out what roll. I'd imagine their are dozens of us looking to tank, so I wanted to open discussion on the viability and play style of the various tanks pre-Kunark (we know post Kunark it's all WAR all the time).

What class race combos are strongest? Viable?

Group Content?
Are Rangers viable group tanks 1-50? It seems like their skill caps are more or less on par.
Are SKs still the best? How does PAL compare? I'd imagine stun is great for all the caster mobs.
How much does race factor into things? Can an ERU or HIE PAL really group tank?
How miserable is it to group tank as a WAR?

Duos?
Are SKs, WARs and RNGs still viable duo-ists in classic?

Raids?
Without disciplines, can other classes raid tank? What will knights do in the Planes?

I'm personally thinking about a RNG, but not sure if I'd actually be allowed to tank anything and am better off sucking it up with a knight class or god forbid a WAR. I play a WAR on blue and kinda want to try something different, preferably with some QoL abilities given how rough Green will be at first.

Maker_Mayhem 09-27-2019 06:02 PM

Group Content?
Are Rangers viable group tanks 1-50? It seems like their skill caps are more or less on par.

When blue launched rangers were paper tanks. This was due to the AC mechanics. Some still claim it's broken, while others say it is fixed and much better. If it is indeed fixed then a ranger will do nearly just as well as any other class in the BiS armor(i.e. rubicite pre planar). The only exception I can think of is the 10 extra defense skill cap warriors have over rangers 200, and the 200 riposte vs a rangers 150ish.. and a negligible amount of dodge difference iirc. I cant remember the numbers off the top of my head.

Are SKs still the best? How does PAL compare? I'd imagine stun is great for all the caster mobs.

Stun is great for casters, but, if you are an SK you have the benefit of Ogre Slam. Plus, FSI is huge for a SK. No interrupts when casting is amazing. That coupled with the fact you can Slam while wielding 2h means bigger damage without sacrificing interrupts

How much does race factor into things? Can an ERU or HIE PAL really group tank?

Any race can group tank however you will notice more of the struggle in classic with extremely low sta/str as a HIE/Eru (Agi). It is definitely doable, but I look at those racial choices personally as a long term investment. You have to be willing to be underrated in classic, less HP, less damage, less racial based effectiveness (which can be mitigated by player skill. A dwarf paladin who doesn't know how to root n scoot while chain stunning interrupts on a healing mob, etc. etc. isn't worth his weight in ale. If you are a HIE pally and peak performing, you will shine.

How miserable is it to group tank as a WAR?

1-20 mobs are relatively weak. You will basically be a backstabless rogue. You will be more or less dead weight with the inability to generate aggro based off of weapon procs. However, if you can grab an early aggro weapon you might fair better. But let's be honest. On the way to 50, you won't have the armor nor the aggro capabilities to effectively keep mobs interested in you as a warrior, especially when Mr. Mage is AoEing blades on mobs and Mr. Wizard is raining down nukes....they will be hard to content with for aggro generation without a slow, snare, dot or stun component in your repertoire.

Duos?
Are SKs, WARs and RNGs still viable duo-ists in classic?

Warriors are not viable duo-ists in classic, fresh launch. SKs and Rangers? Absolutely. They play very similar. One is masterful indoors (sks) while the other is unbeatable outdoors (Ranger). This is largely because of feign death splitting vs harmony splitting. Both provide snares, the ability to regenerate HP via lifetaps or heals as well as snap aggro -- disease cloud (SK) flame lick (RNG). I lean towards ranger and am about 90% committed to maining him during Classic.

Raids?
Without disciplines, can other classes raid tank? What will knights do in the Planes?

Without disciplines, especially if a mob is slowable, any class that can hold aggro can tank. Which will typically be your knight classes due to snap aggro. It could be a ranger, but time will tell if AC is fixed or not for this launch.

Danth 09-27-2019 06:20 PM

Rangers sometimes get group slots as tanks (or sometimes take over the tank job when the previous tank leaves) on the relatively uncommon occasions that a group needs a tank and a plate tank isn't around. It's far more uncommon for a group to willingly choose a Ranger for the tank job over someone else.

Rangers won't ordinarily raid-tank except either out of necessity or as a joke.

Race is not that big a deal, as always, but the difference it does exist. In the old world an Ogre will have roughly a 6 to 8 per cent fully-buffed health advantage over something like a Dark Elf, rising to perhaps slightly over ten percent un-buffed (who tanks unbuffed?). That's not make-or-break territory, but it's enough that some players will feel like they picked wrong. Up to you.

Raid-tanking in the old world between the three plate tank classes is mostly a question of gear and how well the player in question has integrated himself into his guild's "tank corps." Warriors have the advantage due to a decade of inertia on Blue.

Melee duos work about as relatively well as they do later on.

Danth

Keebz 09-27-2019 06:28 PM

Quote:

Originally Posted by Danth (Post 2970376)
Race is not that big a deal, as always, but the difference it does exist. In the old world an Ogre will have roughly a 6 to 8 per cent fully-buffed health advantage over something like a Dark Elf, rising to perhaps slightly over ten percent un-buffed (who tanks unbuffed?). That's not make-or-break territory, but it's enough that some players will feel like they picked wrong. Up to you.
Danth

On the QoL side, there's also the issue of Str. Given how limited +Str gear is at first, low Str races on a plate class seem brutal, especially given you'll want to loot and sell everything. On the other hand, being GIANT will be annoying in dungeons (I can't imagine there will be as many shamans running around). So maybe something like Barb / Dwarf would be ideal.

Keebz 09-27-2019 06:33 PM

Quote:

Originally Posted by Maker_Mayhem (Post 2970362)
Group Content?
Are Rangers viable group tanks 1-50? It seems like their skill caps are more or less on par.

When blue launched rangers were paper tanks. This was due to the AC mechanics. Some still claim it's broken, while others say it is fixed and much better.

Ah, makes sense. I vividly remember Rangers being terrible last time around, but when I look at the stats / skills, they seemed pretty reasonable, so I was unsure.

Do we know when was AC "fixed"? Is there a developer post about it? I've been rooting around but there's like 10 years of disjointed grumblings on the topic.

Danth 09-27-2019 06:35 PM

Quote:

Originally Posted by Keebz (Post 2970388)
Ah, makes sense. I vividly remember Rangers being terrible last time around, but when I look at the stats / skills, they seemed pretty reasonable, so I was unsure.

Do we know when was AC "fixed"? Is there a developer post about it? I've been rooting around but there's like 10 years of disjointed grumblings on the topic.

It's had its ups and downs over the years, but armor was fixed--conclusively, and proven through log parsing--about when Velious opened in 2015.

Danth

Rooj 09-27-2019 08:44 PM

My RNG was just about always the tank while leveling, and then there were times I tanked Fear and Hate also. I never really tried to tank too much beyond that, that I can recall. So I don't know how much raid tanking you can do beyond early planes but you can certainly always tank any EXP group no matter which expansion.

BlackBellamy 09-27-2019 08:58 PM

I spent my whole life in Evil or Iksar guilds, never really grouped with Rangers. What's their thing if they don't tank? DPS? How does it compare to Rogue?

Soothsayer 09-27-2019 09:30 PM

Quote:

Originally Posted by Keebz (Post 2970382)
On the QoL side, there's also the issue of Str. Given how limited +Str gear is at first, low Str races on a plate class seem brutal, especially given you'll want to loot and sell everything. On the other hand, being GIANT will be annoying in dungeons (I can't imagine there will be as many shamans running around). So maybe something like Barb / Dwarf would be ideal.

Well, one thing to consider is that small armor weighs considerably less than normal or large armor. So if you aren't playing a dwarf / barbarian / etc, you do often have the advantage of being able to wear lighter armor. It doesn't totally compensate for the strength gap between the races, but it's something to note.

Elves in particular benefit from this because they can wear both normal and small sized armor, so the ability to choose small armor wherever possible is going to help mitigate the strength issue considerably.

Also, it really doesn't hurt to throw a few points into strength during character creation if your race is on the weaker side. Unless your healer is awful, he or she should have no problem keeping you healed up regardless of your starting stamina. Larger races do have an advantage, but let's be honest - there's no content in P99 that requires min-maxing. You could literally make a Dark Elf warrior, pump all your starting points into charisma, and still tank end-game content just fine with decent gear and halfway decent healers. And many healers likely won't even notice a significant difference between you and the Barbarian / Dwarf / Troll / Ogre standing next to you. This is especially true when you don't have a cleric in your group for complete heals, as you'll often be below 100% health anyway (negating the issue of max health entirely and rendering you effectively equal to other races).

Race really doesn't matter. Pick what you like or you'll hate your character and lose motivation to play. I for one could never, EVER bring myself to make an Ogre or Troll.

Nagoya 09-28-2019 01:04 AM

Quote:

Originally Posted by BlackBellamy (Post 2970483)
I spent my whole life in Evil or Iksar guilds, never really grouped with Rangers. What's their thing if they don't tank? DPS? How does it compare to Rogue?

Rangers have zones where they are the best pullers IMO.
Outdoor dungeons like Unrest or Mistmoore when levelling up they are great. With track, Harmo, Sow, Snare, Root, Bows, etc. they can pull non-stop exactly the right mobs for your group. With the "Harmo on self" trick you can pull places even better than Monks.

Otherwise they are an utility & versatile class. You will DPS of course, but in a pinch you can tank adds (Flame Lick), you can Root/Snare to ghetto CC, you can spot heal and maybe save the life of a caster, and you might have some buffs that other members of the group don't have so casting these; SoW, STR/AGi Buff, Skin like, etc.


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