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Question about SF camp
Just want to run this past the lawyers and make sure my thinking is correct. If there is no one present at the Stormfeather camp (it is outside his window and someone camped or something), I can take the camp?
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How do you know no one is present? You dont have to be directly on top of spawns to claim a camp, just be able to kill mobs once spawned.
Your best bet is to sit at the camp, answer people if they ask if it's camped, and when SF spawns wait the 30s or 2 mins or w/e nonsense people say is their limit of waiting and engage. |
I know no one is there because the only people in the zone are quadding cougars.
I'd rather not sit there and waste my time if someone is going to log in later and say "this is my camp, I was just on an alt while waiting for the SF window to open". |
yes it is yours, person must stay present
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"You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it." I would say if you don't see anyone there, and no one responds to a couple of "Camp check" requests, its yours. |
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If it was a very brief link death people will usually let you have it back, but they are not obligated to, and certainly if you leave for any extended period of time you can't even expect even the most polite players to give the camp back. TLDR; If you're certain that you're the only one camping the mob in the zone with you, then no one can possibly enter the zone and take that camp (unless you leave). However, I should note that the GMs (to my knowledge) have never explicitly addressed camping something you didn't kill previously. It's generally assumed that the rules work the same on a "first come, first serve" basis ... but AFAIK they've never actually said that. As far as what's explicitly been said, I think every mob is technically FTE unless someone has killed it previously. All the GM rulings have been about "I was camping X and Bob came along ..." not "I was waiting for X to spawn, having never killed it before, and Bob showed up ..." In practice if you've been waiting for a mob for awhile and someone shows up and takes it, I think you could successfully petition ... I just don't know of any GMs posting in the forums saying as much. |
It amazes me how many more people play blue than red when I read posts like this.
I can't imagine having to deal with "camp rules" |
Well, you have to deal with that kind of thing when there's more than a dozen people playing. Wish there was something we could do that would make 95% of the players leave the server...oh wait.
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https://www.project1999.com/forums/s...9&postcount=79 (first sentence) https://www.project1999.com/forums/s...&postcount=505 Those two (particularly the first) suggest that you do not have to kill the previous spawn to own a camp. Just be the first person to the camp (and physically stay there). So i would disagree with "every mob is technically FTE unless someone has previously killed it" I think the "camping" page you posted (And wrote) disagrees with that also! |
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With all other camp rulings the answer to that question is clear: the way you take a camp is by killing its mobs previously. Whoever killed a camp's mobs last "owns" that camp. And again, if you read the explicit rules (the PnP), they say: Quote:
I'd love for the staff to say "if you sit on a spawn point, announce in OOC that you're camping the mob, and wait ___ minutes with no response, the camp counts as your's, and the staff will help you if another player tries to take it (but if someone responds that they were camping the mob, it's their's)" ... or whatever. Any explicit rules are better than having to guess at stuff IMHO. But I don't know that the staff want to define those details: I think they feel the details vary by camp, so they just leave everything open to interpretation. Many rules here are known by the staff but not by most players (unless they happened to interact with a GM on that specific topic). And many other "rules" aren't universal at all: they depend heavily on context, and different GMs might make different rulings. The whole reason I made the camp rules page was to try and collect everything explicit the staff has said, so we could all be somewhat on the same page ... but that still leaves a lot of unknowns because the staff doesn't comment publically on everything. Now please don't misunderstand: I'm not staff-bashing, and in fact over time the staff has really improved things! For instance, up until a few months ago, the PnP used not have any explicit camp rules at all (thanks staff for improving it!) But still, some things just aren't explicitly clear, and "taking a camp" without killing its mobs is one of those things. Just purely trying to be as neutral and lawyerly as possible, I think the current explicit rules require you to kill the mob to claim a camp ... but as with many things, the explicit rules aren't the whole story. |
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