Project 1999

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-   -   eqgame.exe has encountered a problem (/forums/showthread.php?t=331760)

voodoo5 08-11-2019 10:12 PM

eqgame.exe has encountered a problem
 
Playing with a Voodoo5 5500. The game played well last year. I came back and I know it was upgraded to Velious, I installed the latest patch. Now I get the error Eqgame.exe has encountered a problem. I have tried changing resolutions and that has not worked. I tried one of the other servers and the game came right up. So I don't know what else to look at?

toddfx 09-18-2019 11:31 PM

Are the devs able to please shed any light on what major software version changes have been made to dsetup.dll in recent years that might have triggered a new layer of incompatibility? Is there a new system version requirement of some kind? (DirectX, .NET Framework, Vis C++, etc. etc.)

I too am currently battling this exact same issue trying to run machines with 32-bit CPUs and older chipsets. Titanium launches fine and I'm able to play on other servers even with the P99 patch installed, but attempting to connect to a P99 server results in the classic "eqgame.exe has encountered a problem and must close" error dialog. My log file can be seen below.

Rolling dsetup.dll back to an earlier P99 version resolves the crashing issue and allows connection to the character select screen. I happen to have the one from Duxa's All-In-One Installer which is v1.9.0.0 dated 10/8/2013. It connects fine. It sounds like OP has had success in more recent years than that though.

Devs, any insight as to what known limitations the current DLL has would be eternally appreciated! I'm actively trying to figure out what's causing this incompatibility but am really just taking shots in the dark at the moment.

Here's the software config I'm currently testing different hardware on:
Windows XP Pro 32 bit SP3 // DirectX9.0c (4.09.0000.0904) // .NET Framework 4.0.30319 // P99 v49b

Thank you!!

Code:

2019-09-18 13:08:09        Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-09-18 13:08:09        Timezone: UTC-8h00m
2019-09-18 13:08:09        Loading graphics DLL.
2019-09-18 13:08:09        Parsing INI file .\eqclient.ini
2019-09-18 13:08:09        INI file .\eqclient.ini loaded.
2019-09-18 13:08:11        Initializing timers.
2019-09-18 13:08:14        Checking critical files.
2019-09-18 13:08:14        Initializing WinSock.
2019-09-18 13:08:14        Enumerating 3D devices.
2019-09-18 13:08:14        Found adapter #0 - NVIDIA GeForce2 MX/MX 400 (6.14.10.9371)
2019-09-18 13:08:14        Adapter #0 - NVIDIA GeForce2 MX/MX 400 :
2019-09-18 13:08:14        32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2019-09-18 13:08:14        16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2019-09-18 13:08:14        16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2019-09-18 13:08:14        Initializing keypress handler.
2019-09-18 13:08:14        Parsing INI file .\defaults.ini
2019-09-18 13:08:14        INI file .\defaults.ini loaded.
2019-09-18 13:08:14        Loading keyboard tables.
2019-09-18 13:08:14        Creating window.
2019-09-18 13:08:14        Checking display driver version.
2019-09-18 13:08:15        Activating window.
2019-09-18 13:08:16        Picking a default resolution, desktop is 1280 x 1024, 32 bits
2019-09-18 13:08:16        Ratio is 1.25
2019-09-18 13:08:16        Resolution selected 1280 x 1024, 32 bits
2019-09-18 13:08:16        CRender::InitDevice: Using 32bit mode.
2019-09-18 13:08:16        CRender::InitDevice: Using vsync 0.
2019-09-18 13:08:16        CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2019-09-18 13:08:16        CRender::InitDevice: HardwareTnL Enabled. 
2019-09-18 13:08:16        Hardware vertex shaders disabled.
2019-09-18 13:08:16        Initializing render system.
2019-09-18 13:08:16        Trilinear Mipmapping available.
2019-09-18 13:08:16        Vertex Shader Version: 0.0
2019-09-18 13:08:16        Pixel Shader Version: 0.0
2019-09-18 13:08:16        Initializing engine internals.
2019-09-18 13:08:16        CRender::InitDevice completed successfully.
2019-09-18 13:08:17        Parsing INI file ./eqlsUIConfig.ini
2019-09-18 13:08:17        INI file ./eqlsUIConfig.ini loaded.
2019-09-18 13:08:27        Server selected 144.121.19.169 (7864356).
2019-09-18 13:08:27        Initializing DirectInput.
2019-09-18 13:08:27        Initializing Keyboard.
2019-09-18 13:08:27        Initializing Mouse.
2019-09-18 13:08:27        Creating font list.
2019-09-18 13:08:27        Creating game object.
2019-09-18 13:08:27        Deleting obsolete files.
2019-09-18 13:08:27        Loading string tables.
2019-09-18 13:08:28        Initializing client variables.
2019-09-18 13:08:28        Loading spell effects.
2019-09-18 13:08:28        Initializing display structures.
2019-09-18 13:08:28        Sound Manager loaded 2165 filenames from soundassets.txt.
2019-09-18 13:08:30        Voice Manager loaded 12 macros from VoiceData.txt.
2019-09-18 13:08:30        Networking: using port [1027].
2019-09-18 13:08:30        Networking: Connection Established [1]
2019-09-18 13:08:30        WorldAuthenticate: Initiating Login.


jacobar 09-19-2019 05:02 PM

Quote:

Originally Posted by voodoo5 (Post 2946424)
Playing with a Voodoo5 5500. The game played well last year. I came back and I know it was upgraded to Velious, I installed the latest patch. Now I get the error Eqgame.exe has encountered a problem. I have tried changing resolutions and that has not worked. I tried one of the other servers and the game came right up. So I don't know what else to look at?

I get this now after last patch and i just have to keep try to launch the game. after like 5 or 10 yomes it works for me


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