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-   -   Green patch timeline (/forums/showthread.php?t=329246)

Polixa 07-03-2019 12:39 PM

Green patch timeline
 
Is there a definitive countdown timer for all the different evolving server changes that will be re-enacted on Green?

I mean things like opening the Planes which didn't happen at day 1, changing the Planes to be level restricted after x number of days, unitemised versus itemised Kedge, removal of specific profitable tradeskill recipes, removal of ability to loot player corpses, L35 spell book mechanic, druid dot stacking, etc...

Supa Powa 07-03-2019 12:40 PM

Interesting, wonder if Bladestorm will drop as well using that same logic.

Nuggie 07-03-2019 12:54 PM

http://wiki.project1999.com/Timeline

I would guess this is a pretty good resource to follow.

Supa Powa 07-03-2019 01:14 PM

Quote:

Originally Posted by Nuggie (Post 2932148)
http://wiki.project1999.com/Timeline

I would guess this is a pretty good resource to follow.

That timeline for fear and hate seem off. If I recall correctly fear released first and I think it was closer to August or September while Hate followed shortly after. This was the pre level requirement Fear which contained the items like Bladestorm for instance. However I dont miss that version of Cazic and Dracolich crashing the zone with their ae fear.

HedleyKow 07-03-2019 01:30 PM

What about Kedge Keep? I'd swear I remember it not being out on release and there being a patch where they added it.

I distinctly remember the drop rate of the haste belt being bugged at first and they had to nerf it. My friend's guild went there en masse as soon as it came out and got dozens of them and he gave me one.

Squire 07-03-2019 01:32 PM

Quote:

Originally Posted by Supa Powa (Post 2932163)
That timeline for fear and hate seem off. If I recall correctly fear released first and I think it was closer to August or September while Hate followed shortly after. This was the pre level requirement Fear which contained the items like Bladestorm for instance. However I dont miss that version of Cazic and Dracolich crashing the zone with their ae fear.

i remember on live level 1 ogres walking into fear looking for welfare loot for a while, with screenshots being posted on the old EQlizer site.

Supa Powa 07-03-2019 01:41 PM

Quote:

Originally Posted by HedleyKow (Post 2932167)
What about Kedge Keep? I'd swear I remember it not being out on release and there being a patch where they added it.

I distinctly remember the drop rate of the haste belt being bugged at first and they had to nerf it. My friend's guild went there en masse as soon as it came out and got dozens of them and he gave me one.

Yes, Kedge was not itemized until later on for sure.

Yes when PoF was opened there was no level restriction and many of us at the time walked our alts in to loot armor. However this wasn't until that September or August timeframe from what I can remember.

loramin 07-03-2019 02:09 PM

Quote:

Originally Posted by Nuggie (Post 2932148)
http://wiki.project1999.com/Timeline

I would guess this is a pretty good resource to follow.

I think the devs have their own (better) version of essentially that, and it's what Green will follow.

However, IIRC Nilbog has mentioned in the past that some short-lived weirdness (eg. being able to loot other people's corpses with /consent) will not be on Green. Again, IIRC, his logic was that it's just not worth the significant effort they'd have to make to enable that stuff, when it wasn't really a key part of the classic experience and was only around briefly. And this logic isn't just for early stuff: it's basically the same reason we won't see Project M here (or at least, not anytime soon).

As for any other "short-lived weirdness" (eg. being able to walk into Fear at level 1, Kedge without items, etc.), I imagine the devs will make a call on each one, and we won't know what call they make until Green is released. In general I'd bet that the more of a hassle it is to implement, and the shorter the time it was around, the less likely we are to see it on Green (and the more likely Green is to start with the "fixed" version of that thing).

Supa Powa 07-03-2019 02:19 PM

Quote:

Originally Posted by loramin (Post 2932193)
I think the devs have their own (better) version of essentially that, and it's what Green will follow.

However, IIRC Nilbog has mentioned in the past that some short-lived weirdness (eg. being able to loot other people's corpses with /consent) will not be on Green. Again, IIRC, his logic was that it's just not worth the significant effort they'd have to make to enable that stuff, when it wasn't really a key part of the classic experience and was only around briefly. And this logic isn't just for early stuff: it's basically the same reason we won't see Project M here (or at least, not anytime soon).

As for any other "short-lived weirdness" (eg. being able to walk into Fear at level 1, Kedge without items, etc.), I imagine the devs will make a call on each one, and we won't know what call they make until Green is released. In general I'd bet that the more of a hassle it is to implement, and the shorter the time it was around, the less likely we are to see it on Green (and the more likely Green is to start with the "fixed" version of that thing).

I'd agree with that, I think it would be cool to keep the loot tables for a set period of time before tuning it. But yes the level 1 in PoFear looting could create a difficult situation.

Jibartik 07-03-2019 04:59 PM

Im really hoping Nilbog has the most insanely ocd list that he is setting up for the green patches.

I feel like if it were up to him, he'd have a patch for every live patch, but alas he is not a billionaire so making that happen is likely a stretch, but it wont be for the 4rth of 5th iteration of green (that I will happy play on of course!)


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