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Barnabas 09-10-2018 02:47 PM

Skill Points Question
 
Hey guys,

Besides the 1 point I've put in various skills to start them skilling up, like Parry or Dodge, for example, I haven't spent hardly any skill points. All of the ones I'm interested in I'm skilling up on my own, so I have accumulated like 75 unspent points.

Am I seriously gimping myself? I don't quite understand why I would spend them on skills that go up on their own unless I just want them to go faster.

Please advise.

Thanks,
Barny/Avicious

Barnabas 09-10-2018 03:09 PM

Cool. Thanks Dad. I will put one in those two skills and level up my Tailoring past backpacks lol. Thanks a lot!

ScaringChildren 09-10-2018 03:17 PM

You'll end up with a ton of skill points, that's normal.

You have a few options.

If you're a melee class, you'll want to put one point into each separate weapon type. So Two handed slash/blunt, etc.

If you're a caster, you can boost a Spell Specialization to make sure you lock in the right school.

You can also dump points in Research, that can be helpful. Although it's hard to keep even with your level as it gets expensive. But you can make and sell spells to other players.

Tradeskills will only let you skill up to 21 with points alone.

There are a few skills which will not level up until you put a point into them, like Sense Heading. That's probably the only real way you can gimp yourself.

pickled_heretic 09-10-2018 03:31 PM

Quote:

Originally Posted by ScaringChildren (Post 2771699)
If you're a melee class, you'll want to put one point into each separate weapon type. So Two handed slash/blunt, etc.

But why?

ScaringChildren 09-10-2018 04:40 PM

Quote:

Originally Posted by pickled_heretic (Post 2771708)
But why?

I guess those level up without putting a point into them?

I never tested it, I just put them in.

Halfelfbard 09-10-2018 04:42 PM

What class are you?

Ravager 09-10-2018 09:33 PM

Yeah, depends on the class. For a monk I'd spend them on Mend, since that's a 6 minute cooldown. Rogue should save them for Apply Poison, since poison is expensive and you don't want to fail on those. Bind Wound is worthwhile for most classes, since that one is slow to skill up. Disarm is slow for melee and I wouldn't fault anyone for spending their points on that. Long story short, they're best spent on the pain in the butt skill ups.

Frug 09-11-2018 09:51 AM

Quote:

Originally Posted by Dad (Post 2771734)
Generally if you fall behind on keeping them on par with your level.

... on weapons you know you'll never use?

I get the completionist thing, but really, REALLY, most melees know what 1 or 2 weapon types they're going to use at the end game, or getting to the end game.

Barnabas 09-11-2018 10:46 AM

I'm an SK. Thanks all for the helpful responses, so far.

pickled_heretic 09-11-2018 04:15 PM

I think keeping other weapon skills always maxed is at best pointless and at worst detrimental to your group. Once you find something good and that you want to use, go hit stuff out of group for another group. Should be 1, maybe 2 hours to get your shit to an acceptable level. And you can shoot the shit in the mean time. In the grand scheme of the amount of time you spend playing a given toon, a couple of hours is almost nothing.


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