Topgunben |
08-15-2018 08:32 PM |
Quote:
Originally Posted by Crede
(Post 2757456)
How is necromancer the choice for a melee class in a duo? They're pretty much limited to fear kiting outdoor zones at higher levels, and if you've ever fear kited on a melee, it gets old real fast trying to stay in their hit box, even with snare.
A melee class is going to be infinitely better with a shaman than a necromancer. On my paladin I'd even consider taking an enchanter over shaman in a duo.
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Fear kite is tremendously powerful and eliminates the need for most heals. I have fear kited in many dungeon zones, including guk, high keep guards, and KC. The beauty of necro with melee is that the melee can be pulling another mob at 20% of the mobs life while the necro pet finishes it off.
The problem with priest classes is that they don't have the DPS that a necro has, which is vitally important. They also don't have mana recovery, except for shaman, but shaman will be healing instead of DPS. Yes shaman and druid have dots and nukes, but the dps from a skelly pet is outrageous and it's virtually mana free. On top of that, necro can heal, and they can lifetap. Yes a druid can charm, but it's limited to animals and plants and it breaks all the time. Yes a shaman can slow and haste, I'll give them that, but slow produces huge amounts of aggro. But you tell me which is better, a spell that cuts the attack rate of a mob, or a spell that stops the mob from attacking altogether?
So while a melee might do better damage with a shaman, exp and efficiently very much favors necro. The necro is happy to duo with the melee for 3 reasons, 1) melee can chain pull while necro meds, 2) Necro doesn't need to worry about pet doing 51% damage 3) necro enjoys the company of another warm blood
And please don't bring torpor into this. It's a level 60 spell that 90% of casuals can't afford.
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